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Irrational Games looks to hire devs with game Metacritic ratings over 85

By Ben Strauss

Irrational Games looks to hire devs with game Metacritic ratings over 85

Fri 27 Jul 2012 5:00pm GMT / 1:00pm EDT / 10:00am PDT

Metacritic rears its ugly head, this time in the middle of a new job listing from Irrational

Irrational Games is currently seeking a new design manager, complete with the requirement that they have "credit on at least one game with an 85+ Metacritic review score."

The listing, which appeared on Gamasutra's job board, is looking for a design manager with "a strong passion for and experience with first-person shooters." There's no mention of the upcoming BioShock: Infinite, though it seems implausible that someone so senior would be brought onto the design segment of the game this late into production.

Perhaps most stirring about the listing is that it makes it a requirement to have the positive Metacritic credit along with at least 6+ years working as a designer in the industry and at least 3 shipped titles from pre-production through ship date. Irrational's listing becomes the first job listing to specifically name the importance of a Metacritic score, showing just how tough getting into the company might be for a developer looking for something new. There's been a rising trend of counting review scores towards performance bonuses and now job eligibility, and it's likely something that doesn't sit very well with many in the development community.

Of course, many games have gone on to do incredibly well without hitting an 85 or above; Fallout: New Vegas from Obsidian, for example. It was revealed some time ago that the team just missed its benchmark of an 85 rating to get bonuses, hitting an 84 overall.

[Via Eurogamer]

From Recommendations by Taboola


Christopher Bowen Editor in Chief, Gaming Bus

479 813 1.7
Didn't we just have a long-winded debate on the merits of not using Metacritic last month? We keep going in freaking circles.

As an EIC, I wouldn't want my site to be *THE* reason that someone didn't get a bonus, or that a studio got shuttered, because their publishers are morons.

Posted:4 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,523 3,225 1.3
Living up to the studio name, I see.

Posted:4 years ago

splash damage tried this approach. look where it got them....

Posted:4 years ago


Wayne Gibson UK Marketing Manager for

69 8 0.1
Why not just have them post Metacritic their credentials and let them decide.

Posted:4 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,611 1,686 0.6
Ugh. This is so annoying and dumb that I'll shut up before I burn a few more bridges...

Posted:4 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
@ Greg I know... it's so easy to just rage on this.

Posted:4 years ago


Klaus Preisinger Freelance Writing

1,501 1,900 1.3
Correct me, if I am wrong, but a developer team is still a bunch of specialists, while a metacritic rating is a median average trying to represent the effort of an entire team.

This strikes me as one of those ads communicating that they aren't really looking for anybody, but if you happen to be a god walking among mortals, they would not mind hiring you either.

Posted:4 years ago


Richard Gardner Artist, Crytek

123 32 0.3
I believe they have since removed the metacritic requirement from the recruitment segment. Must have just being a bad judgement call, it was also only specifically on the Design Manger position.

I personally have always found recruitment requirements as more of general guidelines than anything else. To sum it up they are looking for someone who has shipped and managed quality games, that's not a bad requirement for someone who will be managing a lot of people.

In general its often very difficult to recruit managers and leads from outside your studio. Its such a risk to bring someone in who would potentially disrupt an already established working atmosphere. Its going to be very difficult even without the 85 metacritic requirement :P

Edited 1 times. Last edit by Richard Gardner on 28th July 2012 8:15am

Posted:4 years ago


Felix Leyendecker Senior 3D Artist, Crytek

185 209 1.1
I can see where there are coming from, as a senior designer pretty much everything is your business, you work with so many different people and persistence, clarity of vision and sense of ownership definitely have an impact the metacritic score of a game.
Of course this is assuming that every department is doing its job properly and there are no glaring tech problems messing up the user experience.

This requirement would make much less sense for a programmer or artist, who can deliver stellar work that shines even in a badly receiced game.

Posted:4 years ago


David Radd Senior Editor, IndustryGamers

361 80 0.2
I agree with Felix, this makes a little bit of sense when talking about someone high ranking (like a design manager) that touches many aspects of the game... but involving Metacritic in anything professionally is an iffy proposition.

Posted:4 years ago


Meelad Sadat [a]list daily editorial director, Ayzenberg Group

51 30 0.6
The only reasonable explanation for this is that it helps HR filter out candidates. Otherwise inexplicable that anyone in charge of hiring a designer at a studio can't decide for themselves if that person's worked on quality games.

Posted:4 years ago


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