Jade Raymond calls for developers to embrace non-traditional control schemes
Former Assassin's Creed producer believes in viability of control-pad free gaming
Head of Ubisoft Toronto and former Assassin's Creed producer Jade Raymond has opened up about her love of motion control, saying that it will eventually progress into something more fulfilling. She calls for production teams from around the gaming world to look more heavily into said technology, saying that fulfilling game experiences can be had without the traditional controller set up.
"As more of a hardcore gamer I want to see that stuff integrated into hardcore games in a way that makes them better because as fun as all those games are, I don't really play exercise games - I can't picture myself doing that," said Raymond to OXM.
"I'd love to be able to lean and look round the corner and just integrate more natural motions. The tech for those things isn't quite there, but I hope it will soon."
The experience she is personally gunning for would be something reminiscent of a VR room without the complicated headgear and gloves seen in older VR setups. To best surmise the wish, one could compare her thoughts to the 'Holodeck' made famous on Star-Trek, of which she is a major fan. She offered; "I have this dream that, ultimately, we're going to end up creating the Holodeck."
"Even people who played games when it used to be just one big red button and a D-pad can't play games now," said Raymond.
"You have to master face buttons, triggers and they all do different things, so obviously we're never going to get to that really mass-market place where we're touching a really broad audience with our messages with controllers, so Kinect and other more natural ways to interact with games are incredibly important. I think we can go further."
With the next Splinter Cell in development by her team at Montreal and Toronto, Raymond is perhaps working more on the traditional side, but a new IP from the firm is fast approaching.