Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Puzzle Quest developer independent once again

By Ben Strauss

Puzzle Quest developer independent once again

Wed 25 Jul 2012 8:28pm GMT / 4:28pm EDT / 1:28pm PDT

Infinite Interactive breaks ties from EA and will independently develop games again

The development team behind Warlords and Puzzle Quest has announced its separation from EA and Firemint. The deal comes just after an announcement that EA would merge Firemint and IronMonkey in an effort to grow the business on the continent. As an aside, Infinite Interactive, which was merged with Firemint just last year, has broken off from the deal and will regain independence as well as the Puzzle Quest IP.

"There was never an actual acquisition of Infinite, it was more of a merger," said studio founder and creative lead Steve Fawkner. "It was all amicable stuff - as much as it would be fun to have a bit of a scandal. Unfortunately there isn't one."

"I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again."

The team will be working to broaden the IPs already popular with gamers. Infinite Interactive hasn't announced anything solid just yet, but more Puzzle Quest seems to be a possibility.

"While I don't have a specific announcement that I can make at the moment, if you shook a Magic 8-Ball and asked it 'Will Infinite's next game be a Puzzle Quest title?', then it would quite probably say 'All signs point to yes!'"

[via Joystiq]

From Recommendations by Taboola

1 Comment

Greg Wilcox Creator, Destroy All Fanboys!

2,611 1,686 0.6
Good news and I hope the developer goes a deeper RPG route for PQ3. The first was JRPG-inspired bliss I played through multiple times and somehow, no reviewer "got" that PQ2 was clearly a riff on western-style dungeon crawlers. Hmmmm... maybe the third time will be the charm, but I'd suggest adding more of an endgame and more replay value than the second game had. Perhaps a map as large or larger than the first game instead of a single town?

Posted:4 years ago


Login or register to post

Take part in the GamesIndustry community

Register now