Xbox Live Arcade version of Minecraft sells 3 million

Xbox Live Arcade version of Minecraft sells 3 million

Fri 20 Jul 2012 2:23pm GMT / 10:23am EDT / 7:23am PDT
BusinessGames

Notch's game reaches yet another milestone

Minecraft creator Markus Persson can put another feather in his cap, as he announced this morning on his Twitter account: "I got told Minecraft for XBLA passed three million sales today!"

When the game was released on Xbox Live Arcade in May, it quickly reached 1 million sold in just five days. The indie darling went on to become the best-selling Xbox Live game in June, when it reached 2 million sold.

All told, Minecraft has sold upwards of 10 million units across platforms.

5 Comments

Just shows how much Microsoft have missed out by not doing XBLA better.
They had the potential to create a major force in publishing and failed.

Posted:10 months ago

#1

Joe Winkler
trained retail salesman

@Bruce: "by not doing XBLA better" I wouldn't go that far to say that they don't have the right software on XBLA. Or even didn't publish enough. At least I can't say there isn't enough variety on the marketplace. They started very little in 2005 and established a (at least) one game per week offer wich would have been nice to have the same way on the other platforms. The Nintendo-store is quite poor and the PSN still cannot compete with the offer and structure of xboxlive.

OR: I'm just too much of a fanboy and just can't see it ;)

Edit: Not to forget that millions of users have waited to find an easy way to play minecraft with their friends online without the needs of a PC and it's equipment. A release on the PSNetwork would have been succesful in a very similar range, I think.

Edited 1 times. Last edit by Joe Winkler on 23rd July 2012 11:41am

Posted:10 months ago

#2

Fantastic news for a great game, roll on a lo-fi revolution.
Lessons here for small devs? Be yourself; make interesting what you enjoy; public will pay for passion and human vision.
Rivals can then play catch up, or continue to consult tables and formulae as they shuffle off a cliff.

Posted:10 months ago

#3

Alex O'Dwyer
Character Animator

Just shows how much Microsoft have missed out by not doing XBLA better.
They had the potential to create a major force in publishing and failed.
I'm confused.

Posted:9 months ago

#4

Ian Brown
IT Developer / IT Infrastructure

Just shows how much Microsoft have missed out by not doing XBLA better.
They had the potential to create a major force in publishing and failed
So by selling 1m units consecutively for 3 months is a poor service by Microsoft? Considering that it was released much later than on PC and yet makes up around 30% of sales to date doesn't seem bad to me.

Posted:9 months ago

#5

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