Publishers are "going to try to take" dev IP, says insider

Publishers are "going to try to take" dev IP, says insider

Tue 17 Jul 2012 4:14am GMT / 12:14am EDT / 9:14pm PDT
Publishing

An anonymous employee of a large publisher gives Kotaku fans the straight story

Today, Kotaku sponsored a live Q&A event with anonymous "insider" at an unnamed large publisher. The event covered a number of topics, providing a rare insight into the publisher mindset.

A large number of questions from Kotaku readers involved new IP and publishers' reluctance to take risks this late in the console cycle. The insider reinforced the idea, but explained that consumers are just as closed-minded about new brands on old consoles.

"You don't spend your money on new IPs, at least not at this stage in the cycle," the insider said.

"You may feel like you are, but trust me, I've seen the numbers, and with very few exceptions (which unfortunately get trumpeted in the media the loudest), you're not. New consoles are where gamers and the public are most likely to take a chance on new IPs."

On the continuing topic of IP, the insider talked about the opportunities available to independent developers at large publishers. The comments kicked off with a mention of the recent revelation that Playdead's Limbo skipped over being a PlayStation Network exclusive due to Sony's stipulations over IP ownership.

limbo

Playdead's indie hit was almost an exclusive.

"If you want us to fully fund your idea, we'll take the IP as part of the deal, no question. If you've self-funded most or all of the development, there's a good chance you can negotiate retaining the rights to your IP. But we're going to try to take it from you, all the same. Look at what Sony said about losing Limbo... happens all the time," the insider began.

"I've worked on projects on both extremes: here's an almost finished game where we need help a the final stage (usually things like QA, distribution, marketing, etc.), and here's a concept on paper with pretty pictures. We signed both, and the former was a little unknown indie dev team, and the latter was an established powerhouse."

"If you're really good, chances are you can self-fund your work (see Blow, Hecker, etc.). If you're not good, then you're open to working with us, but we don't want to work with you," the insider stated. "Publishers are all about managing risk and profit. If we've never heard of you before, you're going to need way more to convince us to sign your title. And you'll get a crappy backend deal to match."

The topic then turned to PC gaming, DRM, and the ongoing war between gamers and publishers.

"The standard retail model for PC isn't working for large companies anymore, and we're all trying to figure out the next step. Publishers won't be releasing $60 PC-exclusive titles any time soon, because they're not selling," said the insider. "Not that we don't want to! The margins are significantly higher on PC, once we figure out how to get there (Origin, etc.)"

"I agree that, for the most part, DRM isn't going well. The problem is that it's an escalating arms race, with neither side (hackers, publishers) willing to back down. As a gamer and engineer, you could get around DRM relatively easy. I'm not worried about you, I'm worried about the average guy/girl who wants to play our games. If it's easier to download it for free, that's what they'll do. If we throw up enough roadblocks, then they'll probably just buy it outright."

When one Kotaku reader asked for publishers to stop creating Day One downloadable content, the insider merely replied, "Then stop buying it."

me3

Fans did not take well to Mass Effect 3's ending.

Finally, the insider answered a question about consumers being entitled, a sentiment kicked off by the outrage over Mass Effect 3's ending and Bioware's subsequent Extended Cut ending DLC.

"Gamers are absurdly entitled, but I think they got there because we ask so much money from them every step of the way. No one's demanding reshoots for the final Matrix, because it only cost you 10 bucks to see it. Sometimes I think we in the industry lose sight of what it's like to pay $60 for a piece of entertainment. Other than downloadable titles, I get all my games for free through friends," the insider said.

It was an excellent event by Kotaku and the full comment thread is worth a read.

6 Comments

Massimo Guarini
Founding Director and CEO

"If you're really good, chances are you can self-fund your work. If you're not good, then you're open to working with us, but we don't want to work with you."
Disturbingly amusing.

Posted:10 months ago

#1

Peter Dwyer
Games Designer/Developer

Yep and I whole hearted agree with the paraphrased statement "If you don't like the day one DLC then don't buy it!" It's so sad when the publishers have more common sense than the complaining gamers.

He basically told you straight if people aren't buying it then the publishers will stop selling it. Also the self publish route is why even well known devs are going the indie route. Publishers have simply made dealing with them too much like selling a vital organ or having your nads kicked by a UFC fighter.

Posted:10 months ago

#2

Maybe the comments about original IP and day 1 DLC will hit home to some gamers...maybe

Posted:10 months ago

#3

Morville O'Driscoll
Games Blogger & Journalist

The problem is that it's an escalating arms race, with neither side (hackers, publishers) willing to back down.
Blah.

Not quite true. Valve have shown that the only DRM they need is Steamworks, and a quality product. Ubisoft released Rayman Origin entirely DRM free on PC physical retail. But then cocked it up by adding in DRM to the digital releases.
"Gamers are absurdly entitled, but I think they got there because we ask so much money from them every step of the way. No one's demanding reshoots for the final Matrix, because it only cost you 10 bucks to see it. Sometimes I think we in the industry lose sight of what it's like to pay $60 for a piece of entertainment. Other than downloadable titles, I get all my games for free through friends," the insider said.
This needs to be written across the desks/heads/arms/feet of everyone in the industry. Maybe then it'll sink in.

Posted:10 months ago

#4

Dave Herod
Senior Programmer

@Morville

This needs to be written across the desks/heads/arms/feet of everyone in the industry. Maybe then it'll sink in.
Uh, why? 99% of the people in the industry have absolutely no say in the price their game is sold for.

Posted:10 months ago

#5

Morville O'Driscoll
Games Blogger & Journalist

@ Dave

I was exaggerating. :p

Personally, I feel it needs to be acknowledged that some games aren't good enough to be sold at the full-price £35/£40 tier. So I was using a bit of hyperbole, alongside the bolded quoted text, to make a point. :)

Posted:10 months ago

#6

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