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Clint Hocking joins Valve

Former LucasArts and Ubisoft creative director joins revered developer in unspecified role

Clint Hocking, former creative director at both Ubisoft and LucasArts, has joined Valve Software in an unspecified role.

Yesterday, Hocking tweeted a picture of his son climbing the industrial sculpture in Valve's Seattle headquarters. He tagged the picture, "Arrival. (and Son)."

Hocking recently left his post as creative director at LucasArts after less than two years, and without shipping a game.

Previously, he worked as creative director at Ubisoft Montreal, where he won critical acclaim and commercial success with his work on Far Cry 2 and the Splinter Cell series.

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Latest comments (4)

Tim Carter Designer - Writer - Producer 4 years ago
He won't be a "creative director" anymore.

He'll be just a name in an alphabetical list in the end credits.

If any of his games win best design the award will go to "Gabe Newell and the Valve Team".

Edited 1 times. Last edit by Tim Carter on 12th July 2012 7:16pm

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Abraham Tatester Producer 4 years ago
@Tim: And your point is...?

I'm guessing that Hocking is smart enough to know this...and evidently he doesn't care.
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Neil Alphonso Lead Designer, Splash Damage Ltd4 years ago
Nothing wrong with wanting to make games again. Best of luck, Clint.
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Matt Armstrong Design Director, Electronic Arts4 years ago
Because nobody's ever heard of Kim Swift, right?
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