Close
Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Wii U GamePad "distracting", says Tekken director

Wii U GamePad "distracting", says Tekken director

Mon 09 Jul 2012 9:21pm GMT / 5:21pm EDT / 2:21pm PDT

Katsuhiro Harada talks about how his team will use the Wii U's controller

While the touchscreen-enabled Wii U GamePad is a good fit for certain titles, Tekken Tag Tournament 2 director Katsuhiro Harada finds it "distracting" for fighting games. Harada told Eurogamer that the controller won't be used for complex moves in the game.

"Looking at the small screen and the big screen at the same time is pretty distracting for a fighting game. So we're thinking of making it useful as a way of having shortcuts," said Harada.

"Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen."

The PlayStation 3 and Xbox 360 versions of Tekken Tag Tournament 2 are scheduled for a September release, while the Wii U version has a larger Winter 2012 release window.

4 Comments

Peter Dwyer Games Designer/Developer

482 293 0.6
Having had a chance to see one in the flesh as it were I said the exact same thing. It's pretty impossible to look at and concentrate on two screens at once. Playing the game directly on the pad makes sense but, then you may as well have a tablet with analog sticks if that's the case.

Looking at it objectively I soon realised it was like the dreamcast's memory pod except not remotely portable. I remember having that used in games and that it ultimately became a stats screen that you rarely looked at or an inventory screen that...well you rarely looked at. The odd travelling minigame was fun but, the wii u pad isn't going to allow that.

I'm struggling at this point to see where the real use for it is. I'm sure there will be some amazing uses but, ultimately if you need to hold it up a lot, it's too heavy and annoying to use throughout a game. I'll look on with interest and hope to be proved wrong on this one.

Posted:2 years ago

#1

Rick Lopez Illustrator, Graphic Designer

1,269 941 0.7
The guy has a point. But it also depends on how the game is designed. i dont think tekken would benefit from a second screen.

Posted:2 years ago

#2

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,287 2,507 1.1
Fighting games don't work well with analog sticks either. No need to worry if one genre doesn't gain the same benefits as others from a new innovation.

I also hope they are not forgetting about the Pro Controller.

Posted:2 years ago

#3

Nicholas Pantazis Senior Editor, VGChartz Ltd

1,021 1,470 1.4
@ Peter Yeah... comparing the Wii U gamepad to the Dreamcast memory pod instead of the Nintendo DS is completely logical... no wait, the other thing; stupid. Seriously? You don't see how two screens can add to games? Did you never own a DS?

That said, obviously certain games don't benefit from a second display, and fighting games are one of those.

Edit: Or if one game does prove that there's a use for a second screen it'll be the next Smash Bros. Third parties almost never led the way on gameplay innovation with new input types.

Edited 1 times. Last edit by Nicholas Pantazis on 10th July 2012 8:59pm

Posted:2 years ago

#4

Login or register to post

Take part in the GamesIndustry community

Register now