New CEO for Women in Games Jobs

New CEO for Women in Games Jobs

Thu 05 Jul 2012 11:37am GMT / 7:37am EDT / 4:37am PDT
BusinessPeople

Gina Jackson will "bring WIGJ to the next level of becoming a professional membership organisation"

Women in Games Jobs has appointed its first CEO in Gina Jackson. Jackson has spent more than 20 years in the industry, and is currently MD of software consultants Blushing Blue.

"I am delighted to take a more active role in WIGJ and I am looking forward to developing partnerships and initiatives across the media sector to ensure that the games industry can attract the best talent at every level," she said.

"I am excited about celebrating the achievements of women already working in games and inviting many others to join a vibrant, creative and passionate industry."

She's also worked at Kuju, Eidos and Nokia, and became an advisory board member of WIGJ in May. She'll be attending Develop in Brighton next week and the WIGJ Networking Lunch.

"WIGJ has made great strides since it was founded in 2009 with a network of over 3000 supporters worldwide. The level of awareness of the gender imbalance in the games sector has increased significantly in recent months but there is more that can be done to encourage the recruitment and retention of a more diverse games industry workforce," added founder David Smith.

"We think Gina will help bring WIGJ to the next level of becoming a professional membership organisation capable of working with government, trade bodies, employers, those already working in games and job seekers to campaign for a more inclusive games sector for the benefit of the games industry as a whole."

9 Comments

Paul Trillo
Studying Computer Game Design

Am I the only one who finds all the "more women/minority's in gaming" organisations a little patronizing? Surely it should depend on your ability not what's between your legs or skin colour when it comes to getting a job in the industry, hiring something because they're a women or because they are black to "fix an imbalance" just seems like an incredibly racist thing to do to all parties involved.

I apologise in advance if this turns into a shit storm.

Posted:11 months ago

#1

White male* declares anti-sexism & racism organisations sexist & racist.

* I'm guessing.

Posted:11 months ago

#2

Forgive me if I'm wrong, but I think this movement is more about encouraging females to aspire to careers in games rather than positive discrimination. There isn't a job I can think of in the industry that couldn't be done by either gender or any race, it's just a matter of encouraging everyone to give it a shot.

I agree that ability should always be the key factor in hiring decisions, however anyone who works in the industry would agree that we aren't the most diverse industry in the world, far from it in fact.

Posted:11 months ago

#3

Jessica Hyland
Character Artist

Richard has it. WIGJ isn't about positive discrimination(what a great assumption), it's about encouraging women to come(and stay!) to work in games. More diversity in the workplace means more diversity in the games we make and hopefully a more inclusive industry in general.

Congrats to Gina! I'm sure she'll do a great job :3

Edited 1 times. Last edit by Jessica Hyland on 5th July 2012 2:52pm

Posted:11 months ago

#4

Paul Trillo
Studying Computer Game Design

My bad, from reading the article it gave me that impression.

Posted:11 months ago

#5

Quick - lets start a UK games equality movement for human beings with opposable thumbs! :)

Posted:11 months ago

#6

Speaking from the helm of a game company that has a large female component, but also women in board seats: it's not about reverse sexism. It's about unlearning "That's the way it's always been". Creating culture that is not based on gender, but on talent regardless of what the genetic dice roll gave them at conception.

When Double Cluepon was founded, we did not intend to build any gender specific ratio. We didn't set out to do what we did in terms of staffing, it happened organically. So, how did that work out? Double Cluepon is now 22 people. 13 of which are women. Out of our board of directors (7 people) 3 are women. Now, how did this happen? Simple: we chose the right person for the jobs we filled. We did not choose the right gender for the job. It's a mindset, and you can get it. Without feeling punished, or feeling like you're obligated.

Point here is, women in games is about how fair your attitude is going forward. Yes, there is a lot of male domination in the field. Yes, there are game houses that make a woman's life there miserable. But they are not all like that. We like to think we're one example. In my optimism, I choose to believe we cannot possibly be the only one.

But in the end, this is how you end the sexist tirades: by doing, and setting a solid example. Believe it or not, one side does not have to lose for the other side to win. =)

Posted:11 months ago

#7

Christophe Danguien
Games Developer

22 people, 7 are directors....I think there's something wrong here

Posted:11 months ago

#8

@Christophe

Yeah, I know. Governance and a business plan. It's a radical idea for an underground/independent game company. Go figure.

*snark*

Edited 1 times. Last edit by Christopher McCraken on 7th July 2012 3:12pm

Posted:11 months ago

#9

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