Moore: "We are standing on a burning platform"

Moore: "We are standing on a burning platform"

Tue 19 Jun 2012 9:58am GMT / 5:58am EDT / 2:58am PDT
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EA's COO Peter Moore on the publisher's digital transition

EA

Peter Moore, COO of Electronic Arts, has described the company's digital transformation in dramatic terms, and said that internally it's committed to cross-platform play.

"We're picking our way through what 'digital transformation' means," he told Gamasutra.

"We recognised that we are standing on a burning platform. It's an oil rig in the middle of the sea, and it's exploding. You can stay or you can hold our noses and jump. At least that way, you have a shot."

Moore said EA believes that cross platform play, walking away from your console but being able to still interact with that game in some way, is the future, and has already invested in the infrastructure and data services to make that work.

"The company has a vision and a mission, which we don't talk a lot about externally, but you find it a lot when you go to the office. In broad terms, we talk about uniting through play, bringing people together through play. The mission is to build the world's best digital playground with fun for everyone, anywhere, anytime," he continued.

"We think that the future of gaming is cross-platform play, always having something with you that's a gaming device, but everything you do connects."

He pointed to FIFA Ultimate Team as an example, and said the technology behind that connectivity took a lot of work, but that, when it came to revenue, it was a worthwhile gamble.

"We like to think that if you're connected to us 24 hours a day then the opportunity to make a buck is greater."

And in the future? Moore argued that companies will have to look beyond just the next generation of game consoles to make their mark in a more digital and connected world.

"The complexity is that you have to deliver the games not only on an Xbox 720 or a PS4, but you'd better have a SmartGlass solution, you've got an iPhone and tablet experience and you have to be able to do something on the PC with a special app. And you'd better have something that sits as a community layer like we do with Battlelog in Battlefield or Autolog in Need for Speed, that allows you to interact with fellow players."

14 Comments

Morville O'Driscoll
Games Blogger & Journalist

The problem is, cross-platform play requires either a simple game, or a homogenised input system. Trying to cross-platform an FPS with current hardware, for example, just isn't possible. As Valve/HPE found out with CS:GO, certain control systems, like the ones consoles or mobiles have, are technically inferior to others, like the PC's. That's an in-built handicap system, which most users aren't going to want to try and overcome.

And you'd better have something that sits as a community layer like we do with Battlelog in Battlefield or Autolog in Need for Speed, that allows you to interact with fellow players.
Thing is, that's a partial solution. The Log systems may be good for keeping abreast of who has a better KDR or time than you, but they're not as pervasive as Steam's chat and community system, which makes it far easier to interact with other people than on EA's equivalent. Add that to Steam's mobile app - which allows far more than just chat - and you have a community layer that's with the user at all times.

Silly EA - always playing catch-up to Valve.

Edited 2 times. Last edit by Morville O'Driscoll on 19th June 2012 12:07pm

Posted:11 months ago

#1

I think you miss the entire point of the article, Morville. Peter doesn't talk about current hardware. See below.

And in the future? Moore argued that companies will have to look beyond just the next generation of game consoles to make their mark in a more digital and connected world.

"The complexity is that you have to deliver the games not only on an Xbox 720 or a PS4, but you'd better have a SmartGlass solution, you've got an iPhone and tablet experience and you have to be able to do something on the PC with a special app.

Posted:11 months ago

#2

Perspicacity epitomised.
Nokia said Symbian was a burning platform.
Now EA say that the current console business model is a burning platform.

When I am playing a game why can't I just dip into it on my TV, on my phone and on my PC?
Just tell any device who I am and it lets me play.

At Kwalee we are developing our own server technology precisely because it gives us the freedom to do what we want without being beholden to any individual proprietary platform.

Posted:11 months ago

#3

Morville O'Driscoll
Games Blogger & Journalist

@ Carl

I mostly say current hardware, because it's a problem that's epitomised by current hardware - the difference in input devices, and how that affects gamers. Recognising the reasons why cross-platform isn't possible now gives you a heads-up why it won't be possible in the future, at least for certain genres. There may be less limits in the future, but until the point where input devices are the same across all gaming devices, some games will still be a failure in cross-platform play.

As an example - how easy do you think it'll be to cross-platfrom play WoW, in a couple of years? Guilds aren't going to be particularly forgiving if the designated healer can't do their job as well as someone else, because they happen to be playing on a touch-screen tablet.

Edited 3 times. Last edit by Morville O'Driscoll on 19th June 2012 1:57pm

Posted:11 months ago

#4

You're still missing the point - this isn't necessarily about playing multi player cross platform (although I wouldn't rule it out), but what about playing FIFA 16 on your PS4 when at home, and then playing the very same game on your iDeviceX on the commute to work, and then picking up the same save game in a browser on your lunch break?

I realise you hate EA with a passion, but I don't think Valve are doing this just yet?

Posted:11 months ago

#5

Morville O'Driscoll
Games Blogger & Journalist

Ahhhh... I see. Heh. :)

To me, that's not what cross-platform is about. But that's because I don't care about playing games so much that I have to be able to do it all the time. Cloud saves are awesome, in case I want to use my girlfriend's laptop to play something, but to be honest, having the ability to play the same game where-ever I am? Meh.

Also, I may be wrong, but wasn't Portal 2 cross-platform? In the sense that I could play the PS3 version, then go upstairs to my gaming PC and continue from the very same point? Trying to not be to Valve fanboy-y, so I'm willing to be corrected on this one. :)

Edit:

To answer the above, yes, Portal 2 is cross-platform. "The game supports cross-platform play between the PlayStation 3 and the Windows and Mac OS X versions.On the PlayStation 3, the Steam overlay shows the player's friends on both Steam and the PlayStation Network, with achievements rewarded for both Steam and PlayStation Network trophies.[168] PlayStation 3 players can unlock the game on Steam for Windows and Mac OS X for no additional charge" (from the Portal 2 wiki)

Edited 3 times. Last edit by Morville O'Driscoll on 19th June 2012 2:46pm

Posted:11 months ago

#6

Craig Page
Programmer

SWEET!! So when will I be able to play Battlefield 3 on my fridge?

Posted:11 months ago

#7

Barrie Tingle
Live Producer

Ohhh the number of times we have been told that burning oil rig metaphor in meetings... :)

Edited 1 times. Last edit by Barrie Tingle on 19th June 2012 6:06pm

Posted:11 months ago

#8

Kieren Bloomfield
Software Engineer

Having different devices from different manufacturers connecting to one place to share stats and saved games is one thing, but it a pipe dream to think that you'll be able to play head to head against people on other platforms. Hell will freeze over before Sony and Microsoft let their consoles be directly connected...

Posted:11 months ago

#9

Roland Austinat
roland austinat media productions|consulting

Years ago, Bill Gates himself talked about interconnectivity at an Xbox E3 press conference at Mann's Chinese Theater. Today I still can't, say, leave my house and change/transform FIFA 12 from an active soccer game to a soccer manager while on a Windows phone. This *is* really complex, otherwise we'd have seen it long ago.

Posted:11 months ago

#10

Isn't he just talking about something like what CCP did with Eve and Dust.

I took from it that you are not playing the same game on different devices but all the games (which can be on different devices) use the same data (from the game universe).

I don't understand what he's on about though talking about a burning platform though, EA are a publisher, their job is to finance/develop and market games. They don't even have a platform, well until Origin which was a smart move if a bit late but I assume he isn't talking about that.

I should probably read the whole article :-)

Edited 1 times. Last edit by John Owens on 20th June 2012 11:00am

Posted:11 months ago

#11

"We like to think that if you're connected to us 24 hours a day then the opportunity to make a buck is greater."

I think the danger with this thinking is that a person can devote that much time to more than one or two titles. If this takes hold then you're going to see the Blizzard effect (I just made up the name but it'll become apparent in a second). i.e. Somone who plays 40+ hours of WoW a week is not going to be spending time playing other games. Someone who switches from WoW to Diablo 2 or Starcraft 2 isn't going to be playing Wow.

Sure, your games will cost a lot more to produce across multiple platforms and formats to achieve a "24hr connectivity" but you won't be able to support more than two games in this manner. You're effectively stuck with them and your customers... and to get them to buy a new offering you're likely to cannibalise your own products - unless you forcibly eject your paying customers by shutting down the servers...

Edited 1 times. Last edit by James Prendergast on 20th June 2012 11:39am

Posted:11 months ago

#12

Aleksi Ranta
Product Manager Microsoft Entertainment & Devices

Nokias Burning platform = "End Of life", old and not very future proof platform, Symbian?
EA's burning platform = moore is not really talking of Origin as a burning platform but in actuality saying that in their revenue stream, retail has already burnt and origin is on fire when it comes to internal profitmargins?

but its nice to see Elops words getting more use in the world.

Posted:11 months ago

#13

Tim Carter
Designer - Writer - Producer

The suits always think that quality comes from business models.

If you want people to buy games, make good games. Don't complain about business models.

Posted:11 months ago

#14

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