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Google+ losing key game developers

By Mike Williams

Google+ losing key game developers

Thu 14 Jun 2012 9:23pm GMT / 5:23pm EDT / 2:23pm PDT

PopCap and Wooga are shutting down Google+ versions of their games

As Google's Google+ social network continues to struggle, key game developers are leaving what they perceive to be a sinking ship. PopCap will be removing Bejeweled Blitz from the service on Monday, and Wooga has already removed Monster World.

"We decided to remove certain games from Google+ because we have a much larger following on Facebook and they are active users," a Wooga customer care representative told AllThingsD.

"PopCap has decided to suspend Bejeweled Blitz on Google+ to redeploy our resources to other adaptations of Bejeweled. Certainly, Google is a valuable gaming partner for PopCap and EA, and we'll continue to develop for Google platforms," a PopCap spokesperson added.

Wooga is also planning to cut Bubble Island and Diamond Dash on July 1. A number of other large titles still remain, like Rovio's Angry Birds, but it's a large blow for Google's network. The service just doesn't have the users to justify supporting it, especially when many developers are investing in mobile platforms.

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Morville O'Driscoll Blogger & Critic

2,018 2,375 1.2
Google+ still exists?


Posted:4 years ago


Christopher McCraken CEO/Production Director, Double Cluepon Software

111 257 2.3
Ahhhh, Google. How did that "no pseudonyms unless your famous" policy work out for you again? Their games and other features mean nothing when they alienated many folks, especially tech folks from the getgo with their absurd "real name" policy.

Imagine that. Google Plus is yet another ghost town, chucked into the social scrap heap. Sad thing is, it could have contended with FB, and maybe even the games portion would have gotten more attention...had Google not behaved like a total butt goblin.

Posted:4 years ago


Benjamin Crause Supervisor Central Support, Nintendo of Europe

109 62 0.6
For me G+ does have its use because there are some things that work out better and much smarter then on FB.
I think it is a tool that goes its space. It is not like FB but then again I don't need a second FB.

Posted:4 years ago


Brian 'Psychochild' Green MMO Developer

14 11 0.8
Actually, Google+ is doing fine as far as I can tell. The main issue is that, by default, all your posts are essentially "private" if you post to a circle. That means that a lot of the best conversations are hidden away from casual viewers. Once you get into the right circles, however, you can find some great communities. I've found a lot of great tabletop RPG conversations on Google+ with fans, indies, and professional developers. But, most of these posts are made to people that have been specifically put into a "tabletop RPG" circle to keep their professional and hobby lives separate in many cases. The reason you see the "Google+ is dead" stories is because when you compare the number of public posts on Google+ with Facebook, you find a lot more on Facebook.

As for games, I go to Google+ to talk with others who share my interests. Games felt like too solitary an activity to me; if I wanted to play a game I could fire up Steam rather than playing Bejeweled Blitz. Google+ also doesn't let game spam your stream like Facebook let games spam your wall, so there's not as bit of a "viral" (*cough*) element to it. So, yeah, trying to port your Facebook games to Google+ will result in disappointing numbers. Not surprising to me, really.

Posted:4 years ago


Bruce Everiss Marketing Consultant

1,692 595 0.4
G+ is great, it has many superb features (often better than Facebook) and Google have twisted lots of arms to get people to join so it has lots of members.
The big problem is user generated content. Google haven't found a compelling reason for people to use it to put stuff on.

Twitter, Linkedin, Tumblr, YouTube, Facebook and Pinterest have all succeeded, by different mechanisms, to get their users to generate lots of content. This is why these services thrive despite lacking the corporate horsepower of Google.

So G+ is still waiting the "killer app" that will give it relevance to a large audience.

Posted:4 years ago


Benn Achilleas CEO and Founder, Playabl

89 51 0.6
I think the point is that it is running out of time. Soon it will become Wave2.0 :(

Posted:4 years ago


Andrew Jakobs Lead Programmer

301 169 0.6
but that's also with facebook, the posts being essentially "private" unless you're a friend.. Personally I don't know anyone who actually USES google+, yes they have google+ due to them having gmail and they checked it out when it was introduced, but almost noone actually uses it..

Posted:4 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
Google + is actually growing rapidly... it's up to 170 million monthly users. Still, it's hard for social game developers to be profitable even on the enormous Facebook, so it's easy to see why they need to back away from G+ till it's bigger.

Posted:4 years ago


Mats Holm Technical Writer, Electronic Arts

67 56 0.8
I tend to use g+ more as a reddit type website, rather than a facebook replacement. It gives great content, but why would I ever play games on it?

Posted:4 years ago


Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

490 219 0.4
No not really. By default, people can see things posted publicly on your wall by subscribing to it. That doesn't need your permission.

I use G+, the problem I find with it is getting to new stuff.

Meeting new people, finding compelling new groups, marketing etc I still find easier on Facebook. Other than that its awesome, just too complex for most people due to how unfamiliar it is.

Posted:4 years ago


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