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Molyneux questions the morality of freemium games

By Matthew Handrahan

Molyneux questions the morality of freemium games

Wed 13 Jun 2012 9:04am GMT / 5:04am EDT / 2:04am PDT

The celebrated British designer describes the lie behind free-to-play, and the pressing need for innovation

At a BAFTA event last night, ex-Lionhead boss Peter Molyneux outlined his thinking around propriety of the free-to-play business model for his new studio, 22 Cans.

Molyneux began by describing the single biggest problem: the term "free-to-play". The vast majority of Freemium games are not free to play at all, and yield very little satisfaction for those unwilling to part with any money. "They're more like demos with monetisation stuck on the end of them a lot of the time," he says.

However, with the future of traditional retail very much in doubt, there is a great need for developers to step in and innovate.

"If proper monetisation is built in from the ground up - and not designed some producer or some financially driven person - then I think amazing things can happen," he adds.

"There are very few checks in place. I think that a lot of the people we call whales are kids that have grabbed their parents phones. I know my son has done that"

"We, as human beings, love hobbies, we have different hobbies throughout our lives, and we love spending money on our hobbies. We love cooking for people and showing people our gardens. Why can't we have that thought about a computer game experience? So that people would want to invest money, not just feel compelled, or forced."

22 Cans' first project, "Curiosity", explores the psychology of free-to-play monetisation strategies. It presents players with a cube, and offers them three chisels of varying efficacy with which to chip towards its core: the first, and least effective, chisel is free; a better chisel is 59p; but the "diamond chisel" is 50,000, and only one will ever be sold.

"In a way it's testing the morality of monetisation. A lot of the time games monetise against cheating, if you're playing in multiplayer. And there is the whole moral issue about getting people addicted and asking for money from them. There are very few checks in place.

"I think that a lot of the people we call whales are kids that have grabbed their parents phones. I know my son has done that."

Molyneux chose the 50,000 price tag for Curiosity's one-of-a-kind diamond chisel because he found the thought of someone paying for it "almost impossible." But the key word there is "almost" because, as Molyneux points out, there are examples of individuals spending far more in free-to-play games - one World of Tanks player invested almost 500,000 in a single tank.

The chance of anyone parting with so much money is surely dependent on what lies at the centre of the cube. However, in Curiosity, the mystery is the whole point, and Molyneux is characteristically confident that the prize will be worth the effort.

"Well, I know what's in the middle of the cube. And whoever breaks in there, I promise you this, it is the most amazing thing," he says. "It's a big cube; what's inside? Only one person will find out, and whether that one person then goes on to tell the rest of the world, I don't know."

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Bruce Everiss Marketing Consultant

1,692 595 0.4
Here is your PM headline generator:!/PeterMolydeux

Posted:4 years ago


Brian Smith Artist

203 103 0.5
@Bruce - Awesome stuff. Can't wait to see that Prince of persia game.

Posted:4 years ago


Morville O'Driscoll Blogger & Critic

2,018 2,375 1.2
I don't think he's produced a game I admire since the classic Bullfrog days, but I must say I admire his ability to promote himself. Good gravy, what next? Guest editor spot on this site?

Posted:4 years ago

So, this game is essentially "sit there and grind opening the box for an undisclosed prize, and pay for an advantage in opening it first if you feel like it"? Or is there more to it that hasn't been mentioned?

Posted:4 years ago


James Prendergast Research Chemist

783 492 0.6
@Joshua - sounds about as exciting as most MMOs! ;)

To be fair, this is more of a psychological experiment than an actual game - one that I think it quite fascinating.

Edited 1 times. Last edit by James Prendergast on 13th June 2012 4:02pm

Posted:4 years ago


Keldon Alleyne Handheld Developer, Avasopht Ltd

621 722 1.2
I want that chisel!!!

Posted:4 years ago


Brian Lewis Operations Manager, PlayNext

171 120 0.7
Well, I think the intent is to find out which will happen:

A. Someone will pay an outrageous sum for the one chisel.
B. Someone will generate an outrageous amount of accounts, to use free chisels.

The odds are that either A or B (or both) will happen, and that none of the single account free users, or single account small paying users will count in the actual equation.

Posted:4 years ago


Liam Farrell

66 13 0.2
whatever is inside, I hope it's wonderful

Posted:4 years ago


James Gallagher Marketing Manager, Futuremark Corporation

30 25 0.8
What's inside the cube? I'm betting it's another cube engraved "Curiosity 2".

Posted:4 years ago


Fran Mulhern , Recruit3D

863 708 0.8
What Morville said.

Posted:4 years ago


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