Zelda Wii U will be more accessible than Skyward Sword

Zelda Wii U will be more accessible than Skyward Sword

Mon 11 Jun 2012 9:04pm GMT / 5:04pm EDT / 2:04pm PDT
Games

Miyamoto says Legend of Zelda will come to Wii U when Nintendo can figure out how to bring it to a larger audience

Nintendo's Shigeru Miyamoto told Entertainment Weekly that the Legend of Zelda series would come to Wii U when Nintendo could figure out how to make it more accessible to a larger audience. Miyamoto cited the difficulty that some users had with Skyward Sword's Wii Motion Plus controls.

"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items," he said. "And I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further."

Miyamoto and Nintendo want to open the franchise to a wider audience, with a more casual experience.

"One thing that's interesting is we're seeing how the way that tastes are broadening in video games, and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences," Miyamoto explained.

"Obviously, as a company that's been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, 'What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?'"

"So we have a number of different experiments going on, and [when] we decide that we've found the right one of those to really help bring Zelda to a very big audience, then we'll be happy to announce it," he closed.

11 Comments

It was sad not to see any Zelda from Nintendo at E3, especially after they teased what it could look like on Wii U last year. If they're trying to make it more "accessible" it may not bode well for core gamers wanting an in-depth Zelda game.

Posted:11 months ago

#1

If they really wanted core gamers, then why keep the brand that screams casual, gimmicked games? They should of called it the Nintendo "apology" or "backtrack"
And I actually like the look of most of the games premiered at E3 and the absent project p-100 but sorry Ninty, we've been here before. I'm not buying a console I'll only use for year

Posted:11 months ago

#2

Jim Webb
Executive Editor/Community Director

Bad move.

Do not take one of your most core experiences and then give it the casual treatment. If you want a casual game, make a new casual IP.

Casual gamers are not as brand conscious as core gamers. Do not ruin a core brand for a market that doesn't give a damn about the brand.

Posted:11 months ago

#3

@ Jim, completely agree. In other news, if you haven't seen this check it out: http://www.youtube.com/watch?v=P50d9xsLzB0

It's a fake trailer for a new Majora's Mask and it looks amazing. If Nintendo had shown something like that, I'd suddenly desire a Wii U!

Posted:11 months ago

#4

Rick Lopez
illustrator, designer, DJ

@ Jim Webb - Perfectly said...

Anyway...

Very very VERY bad news... Zelda and casual do not mix. Zelda has to be epic. What i find wrong with Zelda is that is follows the same formula as past games.

I think it should be fully voice acted and music fully orchastrated, except link. I dont mind link not having a voice, i enjoyed it in Dragon Age:origins...

The world should be lively... with animals, flora and fauna bringing the world to life. Instead of running endlessly through empty green fields and cities.

More interaction with NPC's and probably have link travel with other party members. i used to like in ocarina of time when I had Navi as a companion. Or maybe link can summon different monsters.

It would be nice to be able to make different choices in the game affecting the story. After all the official timeline in Zelda series says, link failed to defeat Ganon in one alternate timeline. It would be nice to see this in the story.

Id also like a God of War, Darksiders type of battle system. Something very in-deph and for it to be motion captured like in Uncharted.

Also night and day can have more effect on enemy behavior, types and events happening in the cities. At night shops can close while bars may be open late at night. Different people may be avalable or even blackmarket items.

Zelda has so much potential to be truly amazing, yet they dont take out its full potential.

The stamina meter and breakable weapons was a welcome addition to skyward sword though. I also liked the item crafting, although very limited, it was a nice feature.

I also liked collecting bugs, perhaps more can be done with that. You can train them and make them fight in tournaments. That take place in certain days. Thats said, you can have a calander system, where certain events take place certain days of a week, month or year.

I also feel a jump button wouldnt hurt.

It would also be nice to hunt and monstersdrop, loot and collectables like pelts, meat or things that can be sold.

Of course I understand it has to look and feel like a Zelda game, but damn, so much can be done.

I want to design and direct a new Zelda game DAMMIT!!!

Edited 1 times. Last edit by Rick Lopez on 12th June 2012 2:12pm

Posted:11 months ago

#5

Keldon Alleyne
Handheld Developer

Hunting, now that would be a fantastic addition to Zelda. Given it's inspiration was about exploring after an experience Miyamoto had in the garden (I believe) this should be reflected in the game much more now.

How about setting it in a forest type world where it's really difficult to know your exact location? Everywhere almost looks the same but like with any forest the player will begin to learn the terrain. Perhaps Link could mark some of the trees to help, or better yet, the player can choose which trees to mark.

I also liked collecting bugs, perhaps more can be done with that. You can train them and make them fight in tournaments.
What like pokemon?

Posted:11 months ago

#6

Maybe not only casuals disliked the motion controls, but also some hardcore players did. They could also just focus on making a really kick ass game, with just the use of the pro controller. :<

Posted:11 months ago

#7

Kayleigh McDougall
Studying BA(Hons) Game Design and Production Management

I think doing this they are going to loose a lot of fans of the series by doing this.

@Rick - Do you really see them doing that though if they're trying to make it more accessible to everybody and casual? From what I've seen they're just desperate to try and keep Zelda alive by suffocating it.

Posted:11 months ago

#8

Rick Lopez
illustrator, designer, DJ

@Kayleigh McDougall:

No I dont see them doing this, but i wish they did. Making it casual, dumbing down the expirience isnt the way to go, i dont care to play Zelda with my grandma... they just have to make a better Zelda game. Im not saying get rid of whats there. because whats there works quit well, just make it better. and add more innovative gameplay and graphical elements. it still needs to feel like Zelda, but also it needs to feel like its something made in now a days, rather than 20 years ago. Because it does feel old and outdated. Its grown stagnent.

They are stuck to tradition and a method of making a game that no longer can keep up with new video game development methods, such as the use of motion capture, fully voiced characters, enhanced combat system, enhanced facial expressions and better in game physics. Its only now with skyward sword that they used fully orchastrated music instead of midi recordings.

Honestly I dislike motion controls...

I mean I love Zelda... more of the same isnt bad, but i sure feel it could be alot better. i bet Zelda can pull in as many fans as God of war, Assasins creed or Uncharted if they simply made a better game. Nintendo has plenty of IP that can be geared towards kids and a more casual crowd, but Zelda is one of those IP that I find works better for the more hardcore seriouse gaming crowd. And should not be exploited as a yearly release like call of duty. its just not that type of game.

@ Keldon Alleyne -

Not like Pokemon and not necessarily battles. But Im just saying maybe more can be done with the bugs, to breed train and use them for different things, and possibly aid you in battle or on the field in certain ways. There is a game from Level 5 called Rogue Galaxy that has a bug collecting and breeding feature. It wasnt really part of the core game, just an extra feature it had for fun.

Edited 2 times. Last edit by Rick Lopez on 13th June 2012 3:20pm

Posted:11 months ago

#9

This makes me sad, but I guess I saw it coming. 2 years ago at E3, Skyward Sword's controls required that one actually moved correctly. By that I mean, if you're holding the wiimote with your arm outstretched to the right, all the way, Link would follow, and as such, if you tried to do a vertical cut with just your wrist, Link's arm could not "teleport" above his head to start the cut, so you'd get a horizontal cut at best. I guess Nintendo paid attention to the press footage from that E3, since the demo last year changed it to where you could waggle like a maniac and have attacks come out more fluidly. Didn't matter where your arm was - just move your wrist the way you want to cut and Link would somehow animate it.


I was happy that the controls were slightly more accurate (the previous demo could barely read thrusts - they had to be extremely deliberate, with practically a full lunge and arm extension), but sad that you could waggle your wrist around instead of having to learn to move your arm so that the cut was physically possible. Is it really that hard?


If moving your arm is "too hard" for the general audience, a lot of game experiences are only going to get more simplified. It's really unfortunate that people have this "if I have to think, it's not playing" attitude.


With all of these motion control schemes, I'd like to see at least one game that actually tries to teach people proper swordplay.


More importantly, I want Atlus to make a new Trauma Center for Wii U using the Wiimote and that touchpad controller. And please make it as hard as New Blood for the Wii, which was balanced for 2 players. I'm never going to forget that liver transplant...

Posted:11 months ago

#10

I'll wait and see what he means by appealing to more people.

Edit: Keep in mind that this was what the (IMO awesome) sword controls in Skyward Sword were for as well. I don't think broader audience means more casual, just more appealing. Skyrim, for example, has a broader audience.

Edited 1 times. Last edit by Nicholas Pantazis on 13th June 2012 6:17pm

Posted:11 months ago

#11

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