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Wii U "doesn't look like it's innovative" says John Romero

Wii U "doesn't look like it's innovative" says John Romero

Mon 04 Jun 2012 2:20pm GMT / 10:20am EDT / 7:20am PDT
People

The veteran game designer has no interest in Nintendo's new console

Industry veteran John Romero, who was a leading creative in the advent of 3D shooters like Wolfenstein 3D, Doom and Quake, has made the leap to free-to-play games with his new company, Loot Drop. With two new titles out - Tom Clancy's Ghost Recon Commander for Facebook and iOS devices - Romero took a break from making games to discuss Nintendo, Kickstarter and the future of game development in this exclusive interview.

Q: What's your studio set-up at Loot Drop?

John Romero: We're about 40 people right now and there are four of us as lead designers that run our game teams. Right now it's turned into three teams with extra people on them temporarily before the fourth team starts on another thing. We have a fluid fourth team that drops in when you need help.

Q: Are you working on original content as well as the Ubisoft Ghost Recon games?

John Romero: Yeah. Actually, the Ubisoft game is the only licensed game that we worked on.

Q: When you factor Moore's Law into the equation, how do you think tablets will impact the future of consoles?

John Romero: It's already starting. It's easy to look down the road and see the big companies asking "why are we making hardware still?" It's just getting so cheap now on these other all-in-one devices. The iPad isn't like the Nook where you can only read books and do limited things. It's a computer. It does everything. So why would consoles deliver something that is less than what an iPad can do? To do that is something that is extremely capital intensive. It takes a ton of engineering and money and time to compete with a really fast all-in-one computer that you're going to have to charge less for and be in competition with the iPad.

"The fact that I don't really care about the Wii U or even want to find out more about it says something. It doesn't look like it is innovative, and to me the Apple ecosystem is the place I like to live in"

John Romero

Q: Where does that leave the bigger game makers?

John Romero: I can see companies like Nintendo probably feeling like they did make the right decision to create a ton of IP because that IP is very powerful for Nintendo and IP transcends platform, even though they've locked it to their platform. Other companies that don't own all that IP are going to have more trouble in the industry.

Nintendo can probably live off of their IP without any hardware, where other companies that are huge like Microsoft has no IP and relies on everybody else to make it for them. Without a platform, they just have an operating system. If everybody decides to go Android or Apple, there you go. The development of the IP is just extremely important and Nintendo has been doing that since they started. So they made the wisest decision.

Q: What do you think of the Wii U because it's been getting a lot of mixed reactions? Heading into E3?

John Romero: It's funny. I have a philosophy of the way that I see things in the industry because I've been doing this for so long. I don't sit and read every little piece of news all the time because I'm really busy with the things that I do. News that reaches me is usually more important. When the Wii was coming out, it was one of those "I have to have one of these things" and I had to pull some strings and get one because it was sold out all over the place. There was this game called World of Warcraft and I heard about it and I had to get it. There are these things that are really big that I'll hear about, but I don't hear about a lot of the other things.

Over time those big things became big things, so the fact that I don't really care about the Wii U or even want to find out more about it says something. It doesn't look like it is innovative, and to me the Apple ecosystem is the place I like to live in and the Nintendo ecosystem has stopped their innovating ways.

Q: What do you think that says about the future of Nintendo after the success they had with the Wii?

John Romero: With the Wii they were very underpowered. The design was more powerful than the hardware, and the library is what stood that platform up for a while, but I think that the new Wii U is just to me not interesting enough to even pay attention to anymore. If that means overall on the huge scheme of things that it's not going to do very well, it might be because I'm not that excited about it and maybe a lot of other people are not excited about it.

Q: What do you think of the other next gen consoles coming from Sony and Microsoft?

John Romero: I personally don't care what the next gen of consoles are because I'm not excited about consoles anymore. The Wii U or any kind of future Sony or Xbox are just not that exciting because I have a PS3 and a 360 and sometimes I will play a really great game on them like Red Dead Redemption, but my game playing has tended to go back towards the PC and the iPad and iPhone. Maybe it's just a sign of the times, but that's where it's gone for me.

"The refinement of the delivery of Kickstarter pages is happening. Everybody is trying to hone the pitch and figure out how you get the most people interested"

John Romero

Q: What do you think of Kickstarter?

John Romero: I think it's unbelievably cool. Kickstarter is such a great thing. I don't know if Kickstarter was actually out when Notch started doing his own thing for Minecraft. He did his own thing showing people what he was working on it and having the donate button there. That was his little Kickstarter. And then with Tim Schafer, that was really the beginning of everybody going to Kickstarter now. There will be competitive sites to Kickstarter that have different things. The refinement of the delivery of Kickstarter pages is happening. Everybody is trying to hone the pitch and figure out how you get the most people interested. People are trying to figure out what the magic formula for doing a great Kickstarter page is.

Q: What impact do you see Kickstarter having long-term on the traditional publishing game industry?

John Romero: Right now I can't see it really having any effect on the game industry. Right now what has been kickstarted are projects where everybody really liked playing this game and a creator wants to do a sequel or a new version. That's great because it's a small army that wants to play an upgrade to a game that's 20 years old and it's great that fans can vote with money whether they actually do want to see it or not. It's super Democratic and I love that.

Q: How do you see Kickstarter growing?

John Romero: There's a company that has really great design cred and has delivered great products. They put a watch that they want to make up on Kickstarter that uses electric paper-type technology for a super thin watch and they wanted $100,000 to do it. They got over $10 million. They blew Tim Schafer's funding out of the water. It's interesting to see the widening of the audience of people that will start looking at that site as a place to shop for very unique things and feel like they're backing somebody to do something cool.

Q: What are you playing for fun these days?

John Romero: Right now for some reason I'm pretty excited about World of Warcraft and I know several people who have re-activated accounts and gotten back into it. I don't know why because I don't have any marketing that I've seen from Blizzard any time recently other than Diablo III, but a bunch of us are playing World of Warcraft again and consequently Blizzard announced they still have 10.5 million people in this game.

11 Comments

Tom Tapper

9 8 0.9
More self serving drivel from a mobile developer.

I just wish they would admit that it isn't about innovation. Mobile development is just a faster, easier, less risky way to make money developing games. It has nothing to do with pushing boundaries and making better games.

Honestly, GI.biz it appears to your readers that you have a weekly quota on articles of this nature. Mobile development is where the money is! woo...hoo. We get it. Too bad the games are about as interesting as finger painting.

Edited 1 times. Last edit by Tom Tapper on 4th June 2012 8:54pm

Posted:2 years ago

#1

Pier Castonguay
Programmer

189 106 0.6
Nintendo tried to innovate with their last consoles, it made a big hype and sold incredibly well, but at long term it failed because gamers went for better HD games consoles instead. Now they try to rejoin the core gamer market, and I welcome that. No need for toy gadgets innovations, just good hardware to make good games.

Posted:2 years ago

#2

Morville O'Driscoll
Blogger & Critic

1,533 1,330 0.9
just good hardware to make good games.
Yeah. The core of the SNES was just "good hardware" with the only innovation being in the controller, and that had a vast number of excellent first and third party games.

Posted:2 years ago

#3

Kevin Patterson
musician

187 103 0.6
I'm glad to see John continuing to do what he loves, I didn't know he was making facebook and mobile games.

I agree with him that I haven't seen anything regarding the Wii-u that makes it a must buy, though I hoping that Nintendo gets me excited for the new console at their E3 conference tomorrow.

I find myself more excited about the potential for Xbox smartglass at the moment, as I have nice tablet already, and could use that. The tablet will have more limitations than the Wii-u's controller, but much better resolution.
I'm looking forward to Nintendo's conference.

Posted:2 years ago

#4

Jim Webb
Executive Editor/Community Director

2,266 2,404 1.1
Kevin, just keep in mind that it may be very awkward to hold both an iPad and an X360 controller at the same time.

Posted:2 years ago

#5

James Verity

132 25 0.2
Wii U "doesn't look like it's innovative" - if you cannot see the potential of the Wii U then I Think you should have gone to SpecSavers

Edited 1 times. Last edit by James Verity on 5th June 2012 9:13am

Posted:2 years ago

#6

James Prendergast
Research Chemist

735 432 0.6
I think the Wii-U has the potential to be a more rounded experience than the Wii or Gamecube were. I don't know if it'll be mass market successful like the Wii was - that's going to require a large chunk of marketing to pull off like they did with the Wii. However, I can say one thing: I'm planning on buying a Wii-U but I didn't ever want to buy a Wii even though I saw how potentially disruptive the control mechanisms were.

Posted:2 years ago

#7

Ian Brown
IT Developer / IT Infrastructure

107 26 0.2
Something about Nintendo never gets me excited, not sure why but their stuff just never seems of interest to me. Perhaps it because i know that about 98% of the games they release nowadays for their consoles I won't play or enjoy, so for me its pointless. What Sony could take from the Wii U is turning their Vita into something similar and then having a far more powerful system in place. Thing is about Sony though is that they'd make you pay for it.....

Posted:2 years ago

#8

James Wells
Gaming Contributor - digboston.com

72 32 0.4
"It doesn't look like it is innovative, and to me the Apple ecosystem is the place I like to live in."
Says the man with the grunge-era hairstyle, still playing World of Warcraft and developing Facebook games. This guy's a doofus.

Posted:2 years ago

#9

Brian Smith
Artist

195 84 0.4
I'm not sure I see the point in asking someone with no crossover to console, what they think about a new console. It's getting to be pretty predictable that they'll deliver a biased assassination of the product and big up their own business as the better platform, and no one should blame them for that.

Posted:2 years ago

#10

Rick Lopez
Illustrator, Graphic Designer

1,269 942 0.7
I think the Wii U can be succesful in the sense that it has the features of a home console and mobile device in one. The 3DS can be the extension for a more mobile expirience. I think between both devices they got most areas covered.

I dont think I would enjoy playing games like uncharted, mass effect 3 or zelda on a mobile console. Games like that i normally enjoy in long gameplay sessions on a couch and huge TV screen. I could never enjoy a game like angry birds on a home console yet, it works for a mobile hardware.

For mobile games its more prudent to develop a game thats simple fun and i can get in an out of in just a few minutes as I wait for a bus, take a ride on the subway or have to break concentration cause im gonna cross the street.

Mobile games have their place and console games have theres. I think between WiiU, its gamepad and the 3DS Nintendo has got most areas covered.

And unlike SONY's answer to this, I dont have to spend so many hundreds purchasing a PS3/PS4 and a VITA. Even without a 3ds i have tablet like features out of the box with the Wii U.

And microsofts smart glass, isnt really revelent. how am i gonna hold a piece of glass, with an xbox controller and use kinect at the same time. Smart glass is fine but the way a user interfaces with software is further fragmented, when nintendos game pad incorperates, iPAD like features, motion controls and a full set of traditional controler inputs into one thing.

So if this guy wants to continue making mobile games and games for facebook thats fine. but to me that isnt the future, its just a segment of the video game industry that exists alongside more traditional segments of the industry. i for one happen to be part of the hardcore gamer part of the industry. I cater to developers that have offerings that I find relevant to hardcore gaming and home consoles. Some love farmville, plant vs zombies and angry birds... me... i enjoy mass effect, zelda and uncharted. I dont think i can enjoy them on a mobile piece of hardware.

Edited 1 times. Last edit by Rick Lopez on 8th June 2012 4:10pm

Posted:2 years ago

#11

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