iOS cloning controversy over PlayStation Move indie game

iOS cloning controversy over PlayStation Move indie game

Wed 23 May 2012 6:09am GMT / 2:09am EDT / 11:09pm PDT
MobileGames

Ustwo's newest title has been accused of being a clone of Johann Sebastian Joust

Ustwo's latest game, Papa Quash, has been accused of being an iOS copy of the PlayStation Move title Johann Sebastian Joust, developed by Die Gute Fabrik. The original is a music-based Move title, where players attempt to move their opponent's Move controller out of the allowable threshold without doing so themselves. Papa Quash is the same style of play, but with players trying to knock an opponent's iPhone or iPod.

Ustwo marketing director Steve Bittan told Gamasutra that the studio developed the title for Sam Pepper, a former Big Brother UK contestant. He insisted that the title was not created in-house.

"Papa Quash was a concept from Sam Pepper. We made the app for Sam Pepper. It's his app. Not ours," Bittan told Gamasutra. "It's not an Ustwo app. It's a Sam Pepper app."

"Sam has a typical fan base. Young and into social media. We asked him to reach out to J. S. Joust and explain his concept which he did. We had assurance everything was ok," he continued. "We told him about J. S. Joust and he emailed them to OK it. After we got that assurance we did service work on it."

There game was launched through Ustwo's App Store account, but bittan says that's because of issue's with Pepper's account.

"He wanted to launch it and we had issues with his account so went with ours so he could reach out to his fans. He is a ex-Big Bro contestant in UK and has a big Twitter and YouTube following. We're in process of getting his account set up," Bittan said.

"We're not into cloning. We genuinely care about what we do and out reputation in the indie community. We're upset about how it's been perceived."

According to the blog Functional Autonomy, Sam Pepper backed up Bittan's claims when asked about the game on Facebook. Die Gute Fabrik has yet to make a full statement on the matter, but it has released a few messages on Twitter.

"Just to be clear, we have never and would never approve, give permission, or encourage anyone to clone of any of our games," said one tweet.

"Sorry for the delayed response, folks. We're working hard to formulate the right words. We'll do everything we can to comment [tomorrow]," they later added.

3 Comments

Wesley Williams
Quality Assurance

Apart from any moral issues, what's the problem here? I'm assuming the game design isn't protected in any way and it's even on a different platform. Were there official plans to bring J. S. Joust to iOS?

Posted:A year ago

#1

Jack Nilssen
Independent Game Developer

Indies are butt-hurt that their exclusive "play at exhibitions and events-only" game is now widely available.

Also I think it's high time that we started making some clear distinctions about cloning vs. other examples in the same genre.

If Minecraft can get away with being "another game in the same genre as Infiniminer" then I don't see what the problem is with Papa Quash being in the same genre as Joust. By all accounts it isn't even really the same game, just the basic mechanics are similar.

Independents especially need to wake up to the realities of the business side of the industry they're in. If you're doing something for art's sake, don't you dare open your mouth about money.

Seriously. If you don't want to have anything to do with a game that beat another one to market, don't play it. Don't buy it. Don't associate with people who are involved with it. And if it really does propel a new genre, then people who love Papa Quash will eventually come around and acquire Joust, assuming DGF ever makes it a commercially viable product.

/rant

Edited 1 times. Last edit by Jack Nilssen on 23rd May 2012 3:25pm

Posted:A year ago

#2

Peter Dwyer
Games Designer/Developer

Joust...wasn't that Atari.

In all seriousness though unless they are straight copies of one another then I'm not seeing a problem here.

Posted:A year ago

#3

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