Capcom aiming to shorten development cycles of top franchises

Capcom aiming to shorten development cycles of top franchises

Wed 23 May 2012 5:10pm GMT / 1:10pm EDT / 10:10am PDT
GamesPublishing

Publisher hopes to keep development cycle to 2.5 years for DMC and other brands

Capcom is hoping to keep its fans better engaged with a more regulated development cycle for its top franchises, it has been revealed. Ultimately, Capcom would like to see franchise iterations ship no more than 2.5 years apart, which would, for example, mean the popular Devil May Cry franchise would see another release in 2015, following the release of the franchise 'reboot' in 2013.

Speaking to investors, Capcom chairman and CEO Kenzo Tsujimoto commented on Capcom's commitment to developing quality titles while working to reduce lag time in-between each major launch for a franchise. "We want to reduce the time needed to develop major titles from the usual three-to-four years to only 2.5 years," he said. "Speeding up development will probably raise the cost. But creating quality content will be vital to Capcom's ability to survive by overcoming intense global competition."

Capcom president and COO Haruhiro Tsujimoto added that the company is already in the process of achieving this goal, noting that Lost Planet 3 is on track to hit the 2.5 year deadline. On the other hand, Resident Evil 6, while an incredibly ambitious project for the company, is still in a 3.5 year cycle.

Tsujimoto laid some of the blame on the strategy to use external developers, which has led to more lag in releases than Capcom would have liked.

"For DMC Devil May Cry, development will require five years due to the time needed to select development companies because of our decision to switch to external development," Tsujimoto said. "But our goal is to reduce the cycle to 2.5 years for subsequent titles in this series."

[via GameSpot]

3 Comments

Jamie Read
3D Artist

That's kind of a double-edged sword:
+
> Means players won't have to wait as long for anticipated titles from big franchises.
-
> Could make ambitious projects feel diluted-down and underwhelming.
> Questionably piles more pressure on to developers to produce games of a certain high standard in a shorter time frame.

Posted:A year ago

#1

Rick Lopez
illustrator, designer, DJ

Now a days I recieve any new news of CrAPCOM with a grain of salt. However. I think they shouldnt put a cap on development cycles, I think a games development cycle should be warrented depending on the type of game it is. Because a game that can be great with additional development time will only turn out good or mediocre because they shaved too many corners during development. But right now all CrAPCOM wants is to make a game and achieve call of duty figures. Good luck with that.

Edited 2 times. Last edit by Rick Lopez on 24th May 2012 7:22pm

Posted:A year ago

#2

Kingman Cheng
Illustrator and Animator

Amusing considering they said not long ago that they think they've saturated the market with their fighters which is why they haven't been doing as good recently. So their solution to not churning out games like mass produced cans of Spam is to.....make sure they pump out games faster? No doubt continuing to accompany more DLCs than you can count and super/ultimate/hyper editions to follow too.

Posted:A year ago

#3

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