Sections

Vostok Games: Single-player leaves a lot of revenue in publisher's pockets

Why debut game Survarium had to switch to online and free-to-play

Vostok Games, which rose from the ashes of S.T.A.L.K.E.R. 2 studio GSC Game World, has explained why it was forced to evolve beyond single player experiences.

"Those games take a long time, cost a lot, and leave a lot of revenue in the pockets of publishers," project manager Ruslan Didenko told Gamasutra.

Only once they decided on the free-to-play, online model was its next project, a shooter called Survarium, able to find the investment it needed.

"It was a tough decision to make. After the shutdown of GSC, our team had a choice: whether to scatter around other companies or stick together and try to attract funding to keep the development going," added Didenko.

"What we realised is that while we had been preoccupied with delivering single player titles one by one, the world changed, and we have to change too. Therefore, we decided to take a dramatic step and switch to online."

Survarium is due for release next year.

Related stories

"There's just no money in it anymore"

Gunmetal Arcadia and Super Win the Game developer J. Kyle Pittman explains why he's likely done with pixel-art platformers

By Brendan Sinclair

Dimbulb or bright idea?

Fullbright co-founder Johnnemann Nordhagen explains why he left the Gone Home studio to go solo for Where the Water Tastes Like Wine

By Brendan Sinclair

Latest comments (1)

Jamie Read 3D Artist, Neon Play Ltd5 years ago
I'm hoping this game turns out awesome, it's a good idea.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.