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Arcen Games: Steam keeps us in business

By Rachel Weber

Arcen Games: Steam keeps us in business

Mon 14 May 2012 10:52am GMT / 6:52am EDT / 3:52am PDT

"Players should always buy games in whatever way is most convenient for them"

Arcen Games' Chris Park has revealed the importance of digital distributor Steam to his company's survival.

"The Steam audience is massive, and quite frankly we wouldn't have been able to stay in business these last three years without them," the company founder Chris Park told Gamespy

He was answering concerns that Steam was monopolising the indie scene, but said consumers shouldn't worry.

"Players should always buy games in whatever way is most convenient for them.If we weren't happy with a way of selling our game, we wouldn't be selling it that way.

"Some players like to buy direct from developers because logically the developers get a larger cut of the revenue, and that's great.But when you buy through a distributor you increase our sales rank and visibility through that distributor, which is also valuable. No matter where you buy it from, everybody wins!"

Arcen Games' latest title is A Valley Without Wind.

From Recommendations by Taboola


Jack Lee

60 6 0.1
A Valley Without Wind has been all over the front page of my Steam account the last week or so. I imagine it's done very well for them. I guess the only real problem with putting indie games on Steam is getting exposure on the platform; locking in a front-page placement for a weekend, preferably with at least a mild discount, surely does wonders for a game out of the gate.

Posted:4 years ago


Andreas Heldt Managing Director, Z-Software GmbH

6 1 0.2
There are also some nice games which fail to release on Steam. It's sad, but Steam decides about success or fail of an indiegame. I mean I am happy for Arcen Games that they survived, but there are developers who doesn't have the luck to release their games on Steam!

Posted:4 years ago


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