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Elder Scrolls Online announced by ZeniMax

By Ben Strauss

Elder Scrolls Online announced by ZeniMax

Thu 03 May 2012 4:23pm GMT / 12:23pm EDT / 9:23am PDT

Long rumored Elder Scrolls MMO is currently in development, more details next month

The long rumored possibility of an MMO in the Elder Scrolls world has become a reality, following the unveiling of Elder Scrolls Online. The new game will be properly unveiled in next month's issue of Game Informer.

Under development by ZeniMax Online Studios, the new title will feature the entire world of Tamriel, to be set a thousand years prior to the events of 2011's Skyrim, which won numerous awards and lit up the sales charts with over 10 million copies shipped so far. In the MMO, players will be able to play as one of three factions and will be able to engage in PvP combat.

"We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted," said director Matt Firor.

"It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made - and one that is worthy of The Elder Scrolls franchise."

More information will be forthcoming at E3, as well as in the latest issue of Game Informer, which comes out next week. ZeniMax is aiming for a launch of sometime in 2013.

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Felix Leyendecker Senior 3D Artist, Crytek

185 209 1.1
I'm really curious what this will look like from a graphical perspective. Recent TES games have concentrated on very specific locations in their world, cramming all of them into one game while maintaining the look and visual quality of skyrim sounds like a massive challenge. I can't see a TES game working with a low-end cartoony look, either.

Posted:4 years ago


Kevin Patterson musician

199 111 0.6
If it's cartoony, cell shaded, or uses a look very different from the single player games, it will tank. It has to be consistent with the single player games or fans will be disappointed and won't stay for the long haul. it cannot be a wow clone with elder scrolls skins.

Posted:4 years ago


Christopher Bowen Editor in Chief, Gaming Bus

479 813 1.7
If that happens - that level of graphical detail - any win will be a Pyrrhic victory. The development costs will be astronomical.

Posted:4 years ago


Felix Leyendecker Senior 3D Artist, Crytek

185 209 1.1
I've seen screenshots now. It doesn't look great, definitely not up to par with skyrim. Looks like any other f2p MMO out there. Shame :(

Posted:4 years ago


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
Not so much worried about graphics as gameplay. It better control like elder scrolls (fps/tps) not a WoW clone.

Posted:4 years ago


Felix Leyendecker Senior 3D Artist, Crytek

185 209 1.1
I'm pretty sure it will be a WoW/EQ/DAOC clone. It's just how MMOs are. Having a FPS centric design wouldn't work for healers or support classes that need a good view of what's going on to target people.

Also, how about some key features of TES would never work in an MMO:

- Kill whoever you want
- Steal from whoever you want
- Dynamic, physicalized, stealable props everywhere
- Level skills through repeated usage, not XP points
- Don't have fixed classes, but make your own.

Other than the sandbox gameplay and player freedom, there aren't many defining characteristics of elder scrolls games if you think about it, and both don't lend themselves very well to MMO situations.
I'm mentally prepared for another EQ clone with some TES lore and locations vaguely resembling the ones from the singleplayer games.

Posted:4 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,610 1,686 0.6
I seriously doubt Bethsoft will go the WoW/EQ/DAOC route just because the series is known for a bit more than that (at least, I think so, having played ever game and spin-off save for two of the more obscure mobile games). They HAVE all the world and lore they need already, so that's taken care of. I'd like to see them keep the first-person view with the third-person a click away, a streamlined interface (but a better inventory management system than in Skyrim) and some semblance of a story (like SWTOR does to some extent quite well).

As far as visual style goes, I guess it'll be a sticking point among some long-time fans if the game isn't as detailed as they'd like it to be/think it should be. Me, I'll wait and see for a bit before judging. I;m not so thrilled about an MMO at all for the series, but I'm willing to sit down and take a long look at it and not judge an unfinished product or go overboard criticizing the decisions made in the work to date...

Posted:4 years ago


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
One thing I thought would work to stop having fully maxed out in every skill players is a system where skills either degrade if not used or a second "in practice" bar fr each skill. An extension of Skyrim's perks would also help.
As for not being the same as elder scrolls, in some ways like not being able to kill anyone, sure, changes need to be made, but there is a big difference between losing some mechanics that don't work, and wasting the IP on a WoW clone that most Elder Scrolls fans will not want.

Posted:4 years ago


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