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Kingdoms of Amalur: Reckoning sells 410,000 in US

By Mike Williams

Kingdoms of Amalur: Reckoning sells 410,000 in US

Thu 19 Apr 2012 4:56am GMT / 12:56am EDT / 9:56pm PDT

The retail sales of Amalur prove there's still hope in launching a large new IP

According to data provided to Rhode Island news station WPRI by the NPD Group, 38 Studios' Kingdoms of Amalur: Reckoning has sold a total of 410,000 retail copies in the United States. The brunt of those sales came within the title's first month, with 80,000 being sold in the last month. Those sales numbers do not reflect sales outside of the United States, nor do they include digital sales.

NPD spokesperson David Riley called the numbers "an impressive figure for just two months, no matter how you slice it."

38 Studios is still developing Copernicus, the MMO based in the same world as Kingdoms of Amalur: Reckoning. No release date for the title has been given, and the studio is using a $75 million loan from the state of Rhode Island to fund the game.

From Recommendations by Taboola


Terence Gage Freelance writer

1,289 126 0.1
Always good to see a new IP do well, even though I suspect this is below expectations considering it seemed to have a ton of marketing around release. Hopefully it will sell a couple of million copies and a sequel will be green-lit, although I kind of feel that there's not much point in developing an MMO unless they aim low and compete with the free-to-play MMOs already available and/or making the transition.

I intend to buy it at some point, probably. My backlog is looking silly at the moment so I need to chip away at it first.

Posted:4 years ago


Morville O'Driscoll Blogger & Critic

2,018 2,375 1.2
"Those sales numbers do not reflect sales outside of the United States, nor do they include digital sales"

So it's probably hit a million total, worldwide. It's been a constant in the top 10 of Steam Best-Sellers, and the recent MidWeek Madness, along with the DLC, has no doubt helped it.

Now, if only EA would release a damn patch that fixes quest bugs and removes the level cap. People were hitting the cap even before the first DLC.

Posted:4 years ago


Brian Allen Social Game Producer, GameLoft

5 0 0.0
I really thoroughly enjoyed this game, moreso than Skyrim. I hope they find some more success.

Posted:4 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
Good for the devs, but I'm not a fan of the game at all. Its design is generic and repetitive, the combat is stupidly simplistic and easy, and the universe has to be the most generic and unimaginative fantasy world I've ever seen. I beat it and sold it and haven't missed it at all.

Posted:4 years ago


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