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Kabam's first mobile title crosses 1m downloads

Kingdoms of Camelot: Battle for the North targets hardcore gamers on mobile

Social developer Kabam recently expanded into mobile territory with Kingdoms of Camelot: Battle for the North, and it's been revealed that the game has now crossed one million downloads since launching on iOS as a free-to-play title on March 1.

Similar to its approach with social titles, Kabam is looking to target hardcore gamers with its mobile offerings. The Kingdoms of Camelot has proven strong for Kabam. It's attracted more than 15 million registered users worldwide; that said, its active user base has dipped to 470,000 monthly on Facebook.

With mobile, Kabam hopes to give the property a boost - Camelot players on mobile have built more than 750,000 kingdoms with more than 3 billion residents, and the average daily active user logs in over three times a day.

Kabam currently has about 20 people working on its mobile games, with more free-to-play mobile games on the way soon. In the meantime, the developer is adding a second city to the mobile Kingdoms of Camelot to give players the chance to double their power and resource production.

[Thanks to VentureBeat]

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Latest comments (1)

Murray Lorden Game Designer & Developer, MUZBOZ4 years ago
By looking at the App Store Description, it just looks like another "me too" grab your money while you poke at the progress tree, to me.

Looking over the Top 200 games or so on the app store generally just makes me yearn to see more variety, more richness, more originality, some games made with some actual passion, imagination and care. It's disheartening (or at least, uninspiring) to see these shelves of games just trying to make a few bucks, but not really made out of any other passion than that.

But then again... when I was a kid perusing the shelves at the local computer store in 1985, the experience was pretty much the same. About 3% of the titles really caught your attention, games that had some magical essence to them, and the rest were just "me too" titles trying to make a few bucks with some sub-standard product.

I guess most art forms are like that, really... games, movies, books. Only about 3% of each artform could be considered innovative, moving, original masterpieces.

And those are probably rarely the biggest money makers, anyway!
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