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Nintendo's Miyamoto wishes he had designed Angry Birds

By James Brightman

Nintendo's Miyamoto wishes he had designed Angry Birds

Thu 12 Apr 2012 5:03pm GMT / 1:03pm EDT / 10:03am PDT

The Nintendo icon enjoys the "excellent control scheme" for the game

Nintendo's Shigeru Miyamoto has created some of the most innovative and addicting game ideas in the business, but there's one he's just a little bit envious of: Angry Birds.

"There aren't many games that I've played recently that have been truly convincing to me. But that said, I have very much enjoyed Angry Birds, especially the way in which it combines traditional and new game elements in exciting ways," Miyamoto commented to Hookshot Inc.

He added, "Angry Birds is a very simple idea but it's one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first. I mean, obviously I want to be the one creating the most convincing, surprising game ideas."

The legendary designer went on to note that Rovio clearly spent lots of time finely tuning the control scheme.

"In particular the control scheme is excellent. When you analyze it, the controls are actually quite fuzzy in terms of the way that it works. It takes a little while to get used to the controls, I think, but once you've mastered them, you have a lot of precision. To make it the interface and controls work that well and intuitively… well, I think a lot of work went into getting that right," he said.

Naturally, though, Miyamoto feels that a game like Angry Birds could have been even more refined on Nintendo's own hardware.

"Obviously, if the developer had created the game for Nintendo DS the controls would have been even better, but what can you do?" he remarked.

Nintendo, and traditional games companies in general, have been facing increasing pressure from the meteoric rise of smartphones and tablets, but it's nice to see Miyamoto enjoying a popular mobile game despite this.

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I wonder if Miyamoto ever played the "Bomb/Catapult" mini-game in New Super Mario Bros on the DS. The "control" scheme is almost identical to Angry Birds... :)

Posted:4 years ago


Thomas Dolby Project Manager / Lead Programmer, Ai Solve

371 354 1.0
If Angry Birds was a 20 Nintento DS game I don't think it would have been quite as successful, even if the control scheme was slightly better. I think it being a good time waster available for free on smartphones has been quite a big reason for it's success.

Posted:4 years ago


Alex Bunch Proof Reader, ZiCorp Studios

103 145 1.4
To quote 7 Day Sunday this is 'not news'

Posted:4 years ago


Tony Johns

520 12 0.0
Well it is something refreshing.

You never see many game developers praise another game that was not developed by them or even on a competitors product.

Posted:4 years ago

@Thomas: Yeah... I have dl'd and played 3 versions on my phone, but my total spend on the game remains $0. I would have payed $1-$2 to play the first one (out of curiosity), after that... probably nothing. $20 for a DS title ... nope.

Then again, if anyone could have turned the Angry Birds "core" experience into a more complete game ... Miyamoto would be the man.

Posted:4 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,522 3,225 1.3
I doubt had the game been a DS title that it would have stayed as simple and limited in scope as the iOS version.

Posted:4 years ago


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