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Halo, Infamous and Metal Gear vets join Kickstarter gold rush

Halo, Infamous and Metal Gear vets join Kickstarter gold rush

Wed 11 Apr 2012 7:46am GMT / 3:46am EDT / 12:46am PDT
Development

Camouflaj and Logan want $500k for "AAA iOS" title Republique

Veteran coders from the teams which worked on Halo, Metal Gear Solid and Infamous have opened a Kickstarter fund for an ambitious AAA iOS game entitled Republique, seeking $500,000 towards an estimated dev fund of $1,000,000.

Two teams are collaborating on the project: Camouflaj and Logan. Camouflaj is headed up by former Kojima Productions coder Ryan Paton, whilst production unit Logan is fronted by Alexei Tylevich. Together, they hope to produce a game whereby the player manipulates the environment to help the female protagonist escape a military complex.

Paton was keen to make his team's ambitions clear in his pitch to potential Kickstarter investors, citing Chair Entertainment's Infinity Blade as a standard of quality which he wants to emulate.

"iOS is becoming a great gaming platform, but where are the games for people who love intense action and story-driven experiences," asks Paton.

"Where are the AAA games designed specifically for touch-based devices? As someone who loathes virtual joysticks, I have great respect for what Chair Entertainment did with Infinity Blade: they built an action game specifically for touch devices. We aim to do the same."

$500,000 has already been raised for the project from direct investment, but that funding will only materialise if the Kickstarter campaign can match it.

7 Comments

It will be interesting to see how many of these kickstarter projects come onto full production and how well they do 1-1.5 years from now. Certainly a very exciting start of a new cycle of global game creativity (free from the chain of the large developer model)

Posted:2 years ago

#1

Meelad Sadat
[a]list daily editorial director

53 29 0.5
When the powers and their process no longer provide the people with what they want, the people unite and subvert the process. It's pretty powerful sh*t.

Posted:2 years ago

#2

Spencer Franklin
Concept Artist

90 120 1.3
Couldn't agree more!

Posted:2 years ago

#3

Murray Lorden
Game Designer & Developer

199 71 0.4
These are interesting times, indeed!

Murray
www.muzboz.com

Posted:2 years ago

#4

Andreas Gschwari
Senior Games Designer

541 528 1.0
But 1 million for an iOS game? (500k kickstarter and 500k direct investment)

Sure this is an ambitious iOS title, this seems a bit much to me. Double Fine wanted 400k and wasteland 2 would have been happy with 900k.

I think it's amazing what kickstarter has done so far and will no doubt do going forward, but i seriously hope it won't be abused to artificially drive up cost of indie projects.

Posted:2 years ago

#5

Brian Smith
Artist

193 77 0.4
I can't help but feel that I'd rather see a lot of small unknown indies using things like Kickstarter rather than industry veterans milking it for free dev funds. Well known developers could easily go similar routes to SMS with their Pcars game. This type of route shares out the profits with it's investors which is important I think when they are acquiring such huge development sums. When it comes to kickstarter where the funds are basically a gift, I want to see indies able to get under-way for 30k,50k, even 100k but these huge projects have no right to such freebies. They are taking it away from others more needy and deserving. Just my opinion.

Posted:2 years ago

#6

Andreas Gschwari
Senior Games Designer

541 528 1.0
@Brian i agree with you 100%. The one thing to consider though is that an unknown startup will always have a hard time to raise funds for a new project. The reason the Double Fine and Wasteland 2 kickstarter projects did so well is because they had a well known people/IPs behind them.

Though i think smaller amounts, in the 30k to 50k region, should hopefully be possible.

Posted:2 years ago

#7

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