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Role-Playing: Microsoft's Phil Harrison

Role-Playing: Microsoft's Phil Harrison

Fri 30 Mar 2012 8:26pm GMT / 4:26pm EDT / 1:26pm PDT
People

What would you do if you had years of Sony experience in your blood and just joined MS?

GamesIndustry International is kicking off a new monthly feature today. Each month we'll be selecting a key topic and putting several pundits (mainly fellow journalists) in the shoes of a notable industry player. This month it's Phil Harrison, who just joined Microsoft to head up its Interactive Entertainment business in Europe.

Harrison has been a Sony man through and through and since he joined Sony way back in 1992, he's been a core part of all the PlayStation hardware launches. His biggest impact was probably felt as the president of Sony's Worldwide Studios.

Harrison will no doubt play a pivotal role in shaping the future of the Xbox business.

Here's the question our "Role-Playing" analysts were given: "You're Phil Harrison, you've got Sony in your blood, you've just joined Microsoft and have grand plans for interactive entertainment. What's your game plan?" 

Dan "Shoe" Hsu, Editor-in-Chief of GamesBeat, Co-Founder of Bitmob

1

I'd say it's time to forget about this Microsoft-Sony war and consider it a battle between traditional consoles and social/mobile gaming. A superpowered Xbox 720 might be cool...for a little while. But does it really have a long-term future? Do developers want to spend a couple of years making big-budget games in this day of Tiny Towers and DrawSomethings?

It might be time to flip the console business upside down and take a "nothing's sacred, anything goes" approach. Ultracheap hardware. Downloadable games front and center. Indie games out of the cellar. Just a few blockbusters here and there. Proper (and I mean proper -- like the way iOS games do it) social-network integration. A meaningful connection with Windows phones -- something that would make the iPhone or even the PS Vita jealous.

The days of depending on Halo and Call of Duty exclusives to sell your system won't last forever. It's time to think ahead.

Keza MacDonald, IGN UK Games Editor

2

I go talent hunting. Harrison's record at Sony for sniffing out second- and third-party talent is extraordinary (Media Molecule being the most successful example, both creatively and commercially), and that's not even counting all of the excellent studios whose games were almost Sony games.

Microsoft's second-party talent pool lacks verve at the moment. Harrison's eye for talent would hugely benefit the Xbox's developer roster - and he's been spending the past few years meeting with and investing in the best new studios in gaming, so he's got to have a good lay of the land.

Stephen Totilo, Kotaku Editor-in-Chief

3

Hire lots of your excellent, under-appreciated old EyeToy developers to make some wonderful games for the Kinect. Teach your bosses how to sell artsy, indie games better, you know, the way you talked up Echochrome so well.

And since you're running Europe, start roping in the increasingly impressive eastern-European development scene, which has been doing great things on PC for a while but has yet to flourish as they should on console.

Tom Bramwell, Operations Director, Eurogamer

4

Phil joining Microsoft is a really interesting and exciting prospect for the Xbox business. During his time at Sony he spent over a decade cultivating first and third party output, which was instrumental to propelling PlayStation from an unlikely alternative to SEGA and Nintendo consoles when he started to a market leader a few years later. Most importantly though, he was a tireless champion for creativity and innovation, and his legacy is still evident in Sony's pursuit of new hardware and software concepts despite growing conservatism everywhere else in the industry.

As you can see from his involvement with companies like Gaikai and London Venture Partners, he still has that passion for the cutting edge of interactive entertainment. So if I were him, I imagine I would want to bind those passions and that experience to Microsoft's growing appetite for social, mobile and controller-free gaming, and I would also hope to increase the amount of new game ideas coming through and reduce the reliance on sequels and existing brands.

In short, I'd want to make Microsoft's creative machine a bit more like Sony's. It will be fantastic for the industry if he can do that.

Scott Steinberg, author, consultant and CEO of TechSavvy Global

5

Take a hard, objective look at current products and projects in the pipeline, evaluate competitors' relative positions and product lines, look at where the market's headed, and decide what the company's role, strategy and supporting messaging will be going forward in the gaming space, as well as ancillary and supporting verticals. Look for voids in the marketplace, and ways to meet consumers' needs that leverage Microsoft's current portfolio and hardware offerings, and seek out problems that the company's proprietary tools and technology are uniquely positioned to meet.

Avoid going head-to-head with rivals outside of areas of core competency, and double down on initiatives where the business enjoys a clear and present lead (motion controls, entertainment programming, multiplayer connected gaming, digital distribution, etc.). And learn from the lessons of the past, and don't let hubris get in the way of decision-making… including making a forward-thinking investment in talent and strategic partners that help the company stay ahead of the game.

Despite its position in the marketplace, tides can rapidly change, and the industry is rapidly evolving - to succeed going forward, portions of Microsoft will need to stay hungry and think like a startup, even as others continue to operate like a mature consumer products business.

8 Comments

Private
Industry

1,187 185 0.2
I would try to get MS to give away some of their multi millions to develop new first party studios because we all know they could need more than only Forza, Halo and Fable as 1st party IP`s. Compared to Sony and Nintendo they pale in comparison when it comes to 1st and 2nd party studios and games. Such a shame what they did with Rare there was so much potential. I loved Kameo and now they have to do kinect stuff.

Posted:2 years ago

#1
Certainly a return to some first party studios would be amazing!

Posted:2 years ago

#2

Private
Industry

1,187 185 0.2
I understand that exclusive content can be important to get people who have both consoles buy it on your system, but the rumord 50million for the timed exclusive 2 gta add ons could have been used to make a great new AAA game that isnt a shooter to expand the catalogue of the 360.

I'm also sure that the 2 month exclusive RE6 demo wasnt for free.

Posted:2 years ago

#3

Patrick Frost
QA Project Monitor

383 175 0.5
Personally I think that MS are working very well at the moment although agree on the sentiments about 1st and 2nd party devs, especially as Epic are finding success elsewhere.

Phil is likely there to help them take the next step in their strategy with the digital space and (hopefully) find something very fresh for Kinect2.

Posted:2 years ago

#4
Let me turn the question - what should MS do with Phil!

The reality is that they have taken on a guy who's glory is more based on others skills that his own. His work for Atari a case in point. Now the old boys network has managed to get him to MS - stopwatches have started to see how long he lasts.

The main question will be when he is inevitably ejected from MS - how long with the consumer game trade media still go on singing his praises?

Posted:2 years ago

#5

Rupert Loman
Founder & CEO

135 14 0.1
Kevin: I think you're pretty wrong on that one. Pretty much everyone who has worked with Phil over the past 20 years speaks very highly of him, and Sony's enviable first/second party studios and franchises largely stem from his time there. The Atari thing clearly didn't work out but the current opportunity for him at MS as we head into the next-generation is extremely interesting.

Posted:2 years ago

#6
@Rupert - thank you for your perspective. I too have spoken with those that worked with him at Telecomsoft, Sony, Atari, etc., and they paint a picture of a likeable guy, but with some issues on sharing responsibility and delegation. In particular the story of what actually happened with the original Sony HOME project or the EyeToy failure.

The hype that surrounded Phil's hiring too Atari can not just be brushed off as a situation that "didn't work out"! The trade media painted this situation as the second coming with great opportunities and strong possibilities - to then suddenly get located to the back pages, and even missed-off in recent Phil retrospectives seems to paint over his involvement (though I wonder it is to cover their blushes rather than Phil - especially as the story at Atari is less than rosy after too much media hype).

I think that we have a small number of executives in the consumer game scene get an unfair amount of glowing coverage by the trade media - and that many of these executives are sub-par but get a inordinate amount of press all the same. In part due to private dealings over the years between trade and press (remember the whole 'Driver' advert/review fiasco)!

As we have seen with the recent Loinheart departure, or the whole Rare situation, we are at a period in the consumer game scene in the UK where some strong leadership and management skills are needed - I just wonder if the 'old guard' can offer that direction?

Posted:2 years ago

#7

Aleksi Ranta
Product Manager - Hardware

247 96 0.4
I think MS is happy with what they have regarding firstparty studios. They probably would be just as happy with no development in-house and just paying for someone to develop exclusives for them.

Posted:2 years ago

#8

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