Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Starbreeze goes freemium with new project Cold Mercury

By Matt Martin

Starbreeze goes freemium with new project Cold Mercury

Mon 26 Mar 2012 9:27am GMT / 5:27am EDT / 2:27am PDT

Syndicate developer also looking for distribution deal for P13 project


Starbreeze Studios was founded in 1998 in northern Sweden. In 2000 the company merged with O3 games and...

Swedish Riddick and Syndicate developer Starbreeze has revealed ambitions to enter the freemium market with new title Cold Mercury.

The move follows a downsizing at the studio after completion of EA's Syndicate reboot.

The company is also looking for a distribution deal for P13, a title in development with the assistance of Swedish movie director Josef Fares, following pitching sessions at GDC earlier this month.

"Starbreeze will not leave the AAA segment," assured Mikael Nermark, CEO of Starbreeze.

"We are discussing with several leading game publisher on publisher financed games, but we will broaden our product portfolio of games in the new business models and segments that have arisen in the games industry. I am convinced that Starbreeze will be successful with the new games," he added.

From Recommendations by Taboola


Roberto Bruno Curious Person

104 69 0.7
I wonder if this is a consequence of Syndicate bombing pretty hard.

Posted:4 years ago


David Radd Senior Editor, IndustryGamers

361 80 0.2
I think it's just the way the market is going and it's probably good that Starbreeze is looking to diversify away from just retail products, because the window for success of those products is small.

Posted:4 years ago


Mikael Bruun-Hansen student

5 0 0.0
Syndicate is bombing extremely hard, but it dosn't make much of a difference unless it had been a tremendous success. I like that Starbreeze is adapting to todays market, but I really wish that they would just leave the work for hire approach (the AAA segment financed by external publishers), it has been such a bad business for the company.

Posted:4 years ago


Login or register to post

Take part in the GamesIndustry community

Register now