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EA ends online support for selected titles

EA Sports MMA, EA Sports Active 2.0 and Burnout Revenge to lose servers April 13

EA will cease to provide online support for a number of its games, including EA Sports MMA, EA Sports Active 2.0 and Burnout Revenge from April 13.

Most of the titles on the list (reproduced in full below) were released in or prior to 2010, but EA Bright Light's Spare Parts only debuted in January 2011. Some titles, like EA Sports MMA, required the use of an online pass (encouraging second hand buyers to purchase a special code) for online play.

"As games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level -- fewer than 1% of all peak online players across all EA titles -- where it's no longer feasible to continue the behind-the-scenes work involved with keeping these games up and running," read the statement on the announcement page.

"We would rather our hard-working engineering and IT staff focus on keeping a positive experience for the other 99% of customers playing our more popular games."

  • BOOM BLOX Bash Party for Wii
  • Burnout Revenge for Xbox 360
  • EA Create for PC, PlayStation 3, Wii and Xbox 360
  • EA Sports Active 2.0 for PlayStation 3, Wii and Xbox 360
  • EA Sports Active NFL Training Camp for Wii
  • FIFA 10 for PlayStation Portable and Wii
  • The Godfather II for PC, PlayStation 3 and Xbox 360
  • EA Sports MMA for PlayStation 3 and Xbox 360
  • Need for Speed ProStreet for PlayStation 3 and Xbox 360
  • The Saboteur (loss of The Midnight Club access) for PlayStation 3 and Xbox 360
  • Spare Parts for PlayStation 3 Xbox 360

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Latest comments (4)

Kevin Clark-Patterson Lecturer in Games Development, Lancaster and Morecambe College4 years ago
Burnout Revenge...RIP!
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Tommy Thompson Lecturer in BSc (Hons) Computer Games Programming., University of Derby4 years ago
Agh! No! I'm still playing Burnout Revenge!
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James Wells Gaming Contributor - digboston.com 4 years ago
Create... oh man, that was such a letdown. I was hoping for a spiritual successor to The Incredible Machine, but instead I got unparallelled hand-holding and clunky, confusing in-game menus.
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Iain McNulty Software / Game Developer, Yanxen4 years ago
Your "Online Pass" dollars at work!...Oh wait. Nice to see that publishers of games without online passes requirements can keep their servers up much longer than those that require them.
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