Retail

Notch encourages competition for Valve's dominant Steam

Notch encourages competition for Valve's dominant Steam

Fri 16 Mar 2012 9:40am GMT / 5:40am EDT / 2:40am PDT
RetailDevelopment

Minecraft creator speaks out on Steam's success and the future relevance of Kickstarter

Mojang founder Markus "Notch" Persson has admitted that the primacy of Valve's digital distribution platform Steam needs to be challenged by new competitors like EA's Origin.

Speaking to GameSpy, Persson claimed that Steam's unchecked dominance is potentially "dangerous."

"I love Valve, but out of principle, I find the idea of one platform a bit scary," he said. "So I like that there are others competing - for example, Desura and Impulse, who recently got bought by GameStop. It's a good thing that there are more."

"Origin does a couple things badly compared to Steam -- which is impressive since they had eight years to study Steam. They should definitely have a chance to do their thing, but they might want to move away from titles that make people use it and show people why they should use it. But I think, in principle, it's a good thing."

EA's rival service launched last year, and was greeted by a chorus of negative voices. Last month, EA COO Peter Moore attributed the "initial level of vitriol" to gamers' longstanding aversion to new and different ideas, particularly those attached to major publishers.

I love Valve, but out of principle, I find the idea of one platform a bit scary. I like that there are others competing

Markus "Notch" Persson, Mojang

"If you go back and dust off the transcripts of when Steam first came out, it had the same reaction. People didn't like it. You were obligated," he said. "[Valve] provided, over the years - to Gabe and the team's credit - value to the gamer. Those first 12 months were very rocky."

Persson also revealed that nothing further has happened regarding his offer to help fund a sequel to Double Fine's Psychonauts, principally because the actual budget far exceeded his expectations.

"If it was less money - because originally, I thought it was, like, $2 million - then I would be more inclined to take a larger risk with that. But it seems to be five to ten times that amount of money. And that's super-much money."

"It's not a charity, and I'd rather give money to, like, indie developers than a big established studio that probably would be able to do it eventually."

However, on the subject of Double Fine's widely discussed $3.5 million Kickstarter campaign, Persson's responses were tempered with pessimism. He claimed that the future importance of Kickstarter and other sources crowd-sourced funding will rely heavily on pioneers like Double Fine delivering on their promises.

"I mean, if Double Fine crashes and burns and just vanishes, people might be less inclined to trust that model in the future."

"Granted, I don't think that's gonna happen, because they're obviously very excited about making this project. But eventually, something like that might happen. Then the Kickstarter model might not be as successful. Right now, it's working because it's been working so far."

2 Comments

Morville O'Driscoll
Games Blogger & Journalist

I think everyone wants more competition for Steam.

Part of the problem I think is that, with the philosophy of Valve behind it - and the fact that they're a private company - it's difficult for other companies to compete, to give the same level of service, and same care.

As an example, Origin is an okay service (not great, but okay) but look at how they promote third-party games, even those on offer. Does anyone here know that Choplifter HD is £3.24 there? Doubtful, because EA first-and-foremost promote their own games there. That's obviously EA's right, but why, then, should I buy games from a company like that? In this sense, EA is essentially giving Steam power. As a consumer, EA make the choice for you - use our service, or use Steam, which has better deals, more games, and promotes other companies and indies.

(Using EA as the example here, because Impulse is even worse - games not available in my country, even though I'm sent an email by them saying they're on sale. Games which are expensive, even compared to Game/GameStation. They're less competitive than anyone else out there.)

Edited 1 times. Last edit by Morville O'Driscoll on 16th March 2012 11:44am

Posted:A year ago

#1

Competition is *only* good when there is free access for games on all platforms - ie, you can find whichever game you want on your own personal fav. digital distribution site.

If we go down the path we currently are with lock-ins for particular games to particular sites it will just lead to fragmentation of the marketplace and annoy users, who will have to remember what games they have on which service. It also then forces the DD platforms to compete on price, quality and service, all of which are good for gamers rather than competing on who can get the next big exclusive.

Posted:A year ago

#2

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