Schafer: Publishers aren't quaking in their boots
Despite making $2 million on Kickstarter, developer says he's still pitching to publishers
After raising $2 million for a new Double Fine adventure game on Kickstarter, developer Tim Schafer has said he is still pitching games to traditional publishers.
"I don't think any publishers are quaking in their boots," he told Rock Paper Shotgun.
"They're like, 'Oh, two million dollars, that's cute! That's the marketing budget for the little game I'm working on.' It's not a big amount of money for them. It's a big amount of money for us though."
The original target for fundraising for the game was $400,000, which it hit in eight hours, and the total rose quickly and impressively after publicity for the project spread. It currently stands at $2,270,072 with 14 days of contributions remaining.
"This is just one of our projects. We have four teams here. Those other teams are still out there pitching new games to publishers, and their response has always been - 'Oh that's great - congratulations on that. Now let's talk about games like we always have.'"
Despite that there's no denying that the success has inspired other developers, including inXile Entertainment, which plans to create a Wasteland sequel funded by Kickstarter.

It will definitely be interesting to see Double Fine's final product from this kickstarter venture, though it won't necessarily shake Developer-Publisher relationships, it will be an invaluable insight into what this kind of game development strategy can produce.
Personally, i cannot wait to see how Tim plans to allow community contribution to the game's design choices, that will definitely wield some interesting results...
Edited 1 times. Last edit by Ian Towers on 28th February 2012 9:49am
Posted:A year ago