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Activision admits to bungled Call of Duty Elite launch

By Matt Martin

Fri 10 Feb 2012 7:21pm GMT / 2:21pm EST / 11:21am PST

DICE 2012: "It's far from time for us to be doing any victory laps," despite high adoption of service, says CEO

Activision Blizzard

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online...


Activision has admitted that the launch of social service Call of Duty Elite was bungled, and despite the high uptake amongst players, the company isn't yet celebrating success of the 7 million strong network.

Speaking at the 2012 D.I.C.E. Summit in Las Vegas, CEO Eric Hirshberg said even before the service was announced, internally there were doubts at Activision about how to launch such a technically ambitious service.

"I hesitate to talk about Elite, because even though we've had some early success with the numbers, it's far from time for us to be doing any victory laps on Elite," he said.

When Elite launched last year it struggled to cope with demand, with users experiencing lag and even being unable to log in. Activision's communication at the time was poor, only keeping players up to date with minimal community interaction.

If we only talk about the things that go as planned then we miss some of the most valuable dialogue that can come out of this.

Eric Hirshberg, Activision

"We had some technological stumbles at launch and that frustrated some of our fans. We're still making that right. But if we only talk about the things that go as planned then we miss some of the most valuable dialogue that can come out of this," he added.

The thinking behind the service was simple, said Hirshberg: "There's this massive community of people, all passionate about the same thing, with remarkably few ways to communicate and interact with one another. Overlay that with social network and connecting over digital spaces with the things we're passionate about is the zeitgeist trend in our culture. We wanted to create a way of unlocking Call of Duty's community as a real network."

The biggest problem Elite faced was convincing the community that it would be a service worth paying for, when Call of Duty players had already been playing the series online for free for so long.

"There was only one problem, we wanted to do a beta. None of the features were going to demonstrable in the beta because they were all tied into the code of Modern Warfare 3 and the beta was going to be Black Ops multiplayer.

"With the launching of Elite we had a marketing Sophie's Choice," he said. "Do we do the beta, which is the right thing to do from a development standpoint, or do we make the best possible first impression, which was probably the right thing to do from the marketing standpoint."

"We chose to tell people right out of the gate that while the vast majority of features would be free, there would be a premium membership. A lot people thought we should have waited and show people what they get for the premium membership before talking about its existence. But we knew this question about whether it would be free would immediately be asked. We'd be put on the spot. We chose to be transparent and tell people our intentions from the beginning. The words 'Call of Duty' plus the word 'subscription' equals 'unleash blogger hell'," he recalled.

Backlash was strong and inevitable, and for Hirshberg "that was the most painful summer of Google Alerts I've ever lived through."

As the company planned community event Call of Duty XP at which it would detail clear pricing strategies for Elite, it was nervous of more negative feedback, but knew, "if we could get the worlds attention we would have one shot to show of the full features set of Call of Duty Elite and everything you get as part of membership."

Response was positive, and Call of Duty Elite now boasts over 7 million subscribers, with 1.5 million paying a monthly fee.

"Both Elite and XP were both experiments in how willing people are to enter a relationship, to treat it more like a brand or a lifestyle. Like I said, we're a long way from doing victory laps but we're in it for the long haul. We made it for the right reasons and believe its' right for a players and if we get it right we can change the relationship, make the game better and more fun for players."

From Recommendations by Taboola


Logan Borsos

10 0 0.0
As a member of Elite, as part of the Hardened edition of Modern Warfare 3, I am severely disappointed. They promised clans and social interaction, hardcore in-depth analysis, and early DLC every month.

The only one of these that they've actually followed through on is the DLC every month (with only one month into the DLC season), although with only a meager two maps, that I can hardly play because most of the community, including many of my friends don't have them.

Really, all I've gotten from elite is a really expensive stat tracker. Bungie did this for free a long time ago, and even it's stat tracking was 10x better. But hey, as long as they eventually follow through it doesn't bother me all that much.

Posted:4 years ago


Bruce Everiss Marketing Consultant

1,692 595 0.4
If you aren't making mistakes you aren't making anything.
The trick is having a culture that celebrates mistakes so the lessons derived can be maximised.

Posted:4 years ago


Graham Simpson Tea boy, Collins Stewart

219 7 0.0
@ Logan, Elite v2.0 is incoming

Posted:4 years ago


Stitch Jones News Editor

6 0 0.0
Gamers are lemmings for the most part and will quickly forgive and forget issues. Call of Duty is a horrible FPS series that just continues to do minimal things and get loads of cash in with every version. it's shame the intelligence of game buyers has reduced the way it has. And ELITE 2.0 will be another $50 service that really offers nothing more then flash and slow drip updates to justify the purchase. Great business model for them, since people are scared they are missing out.

Posted:4 years ago


Hakki Sahinkaya

43 32 0.7
BlackOps in-game did a better job to be honest :/..And you had the convenience of it being in-game and very easily accessible. Mad respect to Treyarch.

Posted:4 years ago


Jesse HR and HMI consultancy.

15 6 0.4
"Both Elite and XP were both experiments in how willing people are to enter a relationship, to treat it more like a brand or a lifestyle."

Comforting news for the 1.5 million subscribers? :\

Posted:4 years ago


Janne Lampela Student / Freelance

3 0 0.0
"some technological stumbles" such as still not having the service out on PC. Considering the amount of money generated by the franchise, you'd think they'd have as much technical resources to throw at it as they require.

Posted:4 years ago

And yet, Battlefield 3 Battlelog is doing all that - for free.

Posted:4 years ago


Barrie Tingle Live Producer, Maxis

472 348 0.7
Only downside I found with Elite (apart from the server issues) was that all the events that were available happened at 3-4am European time making them impossible for anyone with a job to actually take part in.

Doesn't really affect me now I'm in LA but it was my biggest issue.

Battlelog doesn't have clans or events. Both Battlelog and Elite have some way to go if they want to be seen as the "go to" social interface for a core game.

Posted:4 years ago


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