Jetpack Joyride downloads increased 13x after going free

Thu 09 Feb 2012 9:46am GMT / 4:46am EST / 1:46am PST
Mobile

5-10% of customers spending at least $1 after downloading, says creator

Jetpack Joyride studio Halfbrick has revealed that switching the game to a free-to-play model saw a huge increase in downloads, increasing revenue levels.

The game made around $1 million when it was released as a $1 game, but, since switching to a free-to-play model, has been downloaded 13 million times. Around 5-10 per cent of those downloads result in expenditure of at least $1, says Halfbrick.

That level of engagement has been enough to increase the revenues of the product.

The developer revealed the figures whilst speaking to Joystiq at the DICE event in Las Vegas, also expressing satisfaction with the performance of Fruit Ninja Kinect, which has sold 500,000 copies.

About the author

Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time shouting at his cat and killing dwarves in poorly constructed fortresses.

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