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Jetpack Joyride downloads increased 13x after going free

By Dan Pearson

Thu 09 Feb 2012 9:46am GMT / 4:46am EST / 1:46am PST

5-10% of customers spending at least $1 after downloading, says creator

Jetpack Joyride studio Halfbrick has revealed that switching the game to a free-to-play model saw a huge increase in downloads, increasing revenue levels.

The game made around $1 million when it was released as a $1 game, but, since switching to a free-to-play model, has been downloaded 13 million times. Around 5-10 per cent of those downloads result in expenditure of at least $1, says Halfbrick.

That level of engagement has been enough to increase the revenues of the product.

The developer revealed the figures whilst speaking to Joystiq at the DICE event in Las Vegas, also expressing satisfaction with the performance of Fruit Ninja Kinect, which has sold 500,000 copies.

From Recommendations by Taboola

1 Comment

Joe Barron Community Evangelist, Kwalee Ltd

5 0 0.0
Just goes to show, if you have high quality gameplay in a free iOS game, users will be happy to engage in micro-transactions to enhance their personal experience.

Working in a new iOS developer, these figures are really interesting.

Posted:4 years ago


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