Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Average Skyrim PC playtime clocks in at 75 hours

By Matt Martin

Thu 09 Feb 2012 3:55am GMT / 10:55pm EST / 7:55pm PST

DICE 2012: Howard would like to see Creation Kit on consoles in the future

Bethesda Softworks

The Bethesda Softworks division, founded in 1986, has a long history of success as a developer and publisher...

PC gamers of Bethesda's single-player RPG The Elder Scrolls V: Skyrim have clocked up an average of 75 hours playtime in the game, according to stats from Steam.

Speaking during the 2012 D.I.C.E. Summit in Las Vegas, Todd Howard, creative director for Bethesda Game Studios, said that following the release of modding tools for the game for the PC, he hopes that one day a similar service could be offered to home console owners.

"On PC they can download our tools, they can create their own mods. It's something we spent a lot of time on and we're really excited about," he said of the Skyrim Creation Kit, released this week.

"Our PC audience is really, really engaged. All the players in Skyrim are, there over ten million people that have played the game so far, which is amazing to us. Multiple millions are online with their PCs so it's done really well. And with Steam we get to see all the stats.

"Of those millions of people on the PC the average playtime is 75 hours. It's something we'd like to see come to consoles one day. You get this thing where it's not just the game but [players] can now take it and change it. Gaming is the ultimate combination of art and technology and allowing the players to be their own director."

Howard also teased some ideas from a recent internal game jam at Bethesda, where developers were given free reign for a week to experiment with anything they wanted, so long as the final result was incorporated into the game.

Dragon mounts, spears, kill cameras for magic, assassin's vision, hanging and moving structures in dungeons, build-you-own houses, vampire feeding, spell combos, mounted combat and shouts using the Kinect peripheral were all shown off, with Howard adding that some may or may not appear in future DLC.

From Recommendations by Taboola


Fieaz Ismail

11 1 0.1
It would be nice to see something like that appear on consoles though I have a feeling it wouldn't give nearly as much freedom to create as you have on the PC.

People have already made amazing mods for Skyrim before the creation kit was released. I'm looking forward to the content that will be in the first DLC for Skyrim and whether any community mods will be included.

Posted:4 years ago


Weston Sohlden

31 2 0.1
I would have said this number was impressive if The Creative Assembly's average player clock hour for Shogun 2 wasn't 100 hours.... (it is)

Posted:4 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,550 1,568 0.6
Well, it'll have to happen at some point, I say. With games like Little Big Planet and ModNation Racers on the PS3 plus some other games that have had simpler level creators, the ability to create content is something a lot of console owners want to do. Not all of us have the luxury of a decent gaming PC nor the talent to mod, but nearly everyone has a creative streak...

Posted:4 years ago


Thomas Dolby Project Manager / Lead Programmer, Ai Solve

371 354 1.0
If we don't start seeing more customisation on consoles, I hope at least we start to see a swing in the direction of developers listening to the fans for what kind of DLC they want for their games, or at least given a chance to vote from a list of things the devs deem realistic (I definitely wouldn't mind seeing some of those Skyrim features added in, some looked amazing in the video that was released).

I bet if the fans were able to vote for what DLC they wanted we wouldn't see so much re-skinned weapons, hats and over-priced level packs, and more of the stuff mentioned in the last paragraph.

Posted:4 years ago


Kevin Patterson musician

199 111 0.6
Hard to believe it's only 75 hours, I already have 250 hours or so, and I have a ton yet to do in the game.

Posted:4 years ago


Ryan Wiancko Creative Producer, Ironbelly Studios

5 6 1.2
The problem is yuo can't allow the same freedom on such old antiquated pieces of technology like the xbox and the ps3. This means a more aggressive screening process for mods to console which means a ton of overhead from bathesda.. Plus without a mouse and keyboard I imagine that creating mods on the xbox is going to be a nighmare.. Let's face it if someone's going to sit at a PC and spend 200 hours creating a mod for Skyrim chances are they are going to be playing it on a PC as well

Posted:4 years ago


Gregore Candalez Journalist and Account Manager, FD Com.

53 3 0.1
I hardly believe the Creation Kit itself will see its debut on consoles. I, however, believe it to be possible to see the Workshop for consoles, where players can download and install the mods made on PC's Creation Kit.

This article is interesting because my Skyrim is at exactly 75h played - which I paused because of Dragon Age. I'm really satisfied with Skyrim, seriously. It had been a while since I last had that much fun with a game.

Posted:4 years ago


Login or register to post

Take part in the GamesIndustry community

Register now