Star Wars: The Old Republic roll-out avoids digital gridlock
Number of servers begin to reach capacity ahead of official launch
EA BioWare
BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable...
Servers for EA and BioWare's Star Wars: The Old Republic are beginning to reach capacity as the company manages a steady digital roll-out ahead of the official launch on December 20.
BioWare begun early access to the highly-anticipated game this week for those who had pre-ordered the game, with EA putting 106 servers in operation - 64 in the US and 42 in Europe. Blizzard's World of Warcraft has 491 operational servers across those regions.
As of last night, three servers in the US were at 'full' capacity, five were classified as 'very heavy', 27 as 'heavy', 29 at 'standard' capacity, with none classified as 'light', according to analyst firm Cowen & Company. Some users have reported short queuing to access the game.
All eyes are on the massively multiplayer online game as Electronic Arts takes on the giants already established in the market, most notably Activision's World of Warcraft but also upstarts like Trion's Rift.
Subscription sign up for the game is expected to be strong - over two million participated in the beta.
Electronic Arts CEO John Riccitiello has suggested that the game can be profitable with as few as half a million subscribers. But that business model is in question with so many high profile MMOs adopting a freemium model this year.

The only reason why the subscription business model is in question is because a few pundits say it is. The freemium model creates a much different gameplay environment that over time will attract a different type of user. Subscription and Freemium MMORPGs are not at all equal or to be compared solely on their business model merits.
Posted:A year ago