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GamePro closes after 22 years

Site and magazine to close, staff to be laid off

GamePro, the US video game magazine and its accompanying website, is to close after more than 20 years on the market.

The title was first launched in 1989, moved online in 1996 and most recently moved the print version to a quarterly format. But due to the weak advertising market, parent company IDG has decided to close the publication and lay off staff.

"Despite doubling our uniques and page views year on year, GamePro has been shut down," said editor Jaz Rignall via Twitter.

The website will redirect to PCWorld.com as of December 5 and the GamePro Media division will focus on contract publishing.

"The US editorial and business staff worked hard to earn a passionate, loyal following for GamePro and I am grateful for their dedication and hard work over the years," commented Mike Kisseberth, IDG's head of consumer and small business group.

"GamePro, like all businesses, must keep up with industry changes and economic realities. Look for GamePro Custom Solutions to be blazing new trails in online branding for the game industry, providing gamers with deeper, richer interactions with the companies."

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Latest comments (11)

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.5 years ago
I hope the staff find a viable alternative soon.

GamePro should have moved to an all digital format 6-7 years ago.
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Farhang Namdar Lead Game Designer Larian Studios 5 years ago
Man that's a shame, I used to save my allowance to buy gamepro every month when I was ten.
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Rick Lopez Illustrator, Graphic Designer 5 years ago
This is sad.
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Show all comments (11)
Kingman Cheng Illustrator and Animator 5 years ago
End of an era...
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James Ingrams Writer 5 years ago
What worried me is there is no industry system to store website date from a geam website that closes down. We have lost so many interviews, previews, reviews, articles, reports from CES's and ETCS's from the 80's, 90's and 00's. that we will never get back. All those interviews of Sid Meier's when Microprose was just a small Commodore 64 publisher, or interviews with that early more customer-orientated EA. So much lost, that we don't really have a history anyone can look back on in any meaningful way! Even after 30 years we also don't have a museum of video gaming anywhere, just sections in other museums where they don't really know what gaming means.

We will one day rue the day we didn't have something in place 25 years ago to save this data for future generations.
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Andrew Green Programmer, Codemasters5 years ago
@James - [link url=http://www.archive.org/web/web.php
]http://www.archive.org/web/web.php
[/link]

though it only goes back as far as 1996.
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Reza Ghavami Marketing Analyst, NVIDIA5 years ago
I always appreciated their contributions. The Saturday morning show with J.D. Roth was also memorable.
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Christopher Bowen Editor in Chief, Gaming Bus5 years ago
@Andrew - the problem with archive.org is that it often only goes to the top level; once you start clicking actual articles, it wants to call up an actual link, and then it's over.
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William Usher Assistant Editor, Cinema Blend5 years ago
@Reza

J.D. Roth was pure 90s. But man, if you were a gamer then Gamepro was the show to watch. Also because half the games they gave cheat codes for actually required cheats in order to beat them...they weren't the 8-hour thumb-aerobics games we get nowadays.
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Brett Rector Producer, LucasArts5 years ago
Really sad to see GamePro go. I got my start in the industry there back in 1996 with Scary Larry, Major Mike, Johnny Ballgame, and the crew. It was a great place to work. I still have about 3 1/2 years worth of back issues from my time.
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Benjamin Seeberger Writer/Translator 5 years ago
I grew up on Gamepro commentary in the 90s, but I have to admit once the web hit, I stopped really reading. Part of the problem was Funcoland/Gamestop would always offer subscription to Game Informer, which I read for a couple years, and then when the web hit it was so easy to find information quicker on games you actually needed to find information on, it really became a thing of the past.

I'd be curious to know how relevant game print magazines are now that you've got Gamespot/IGN offering personalized services and search functionality. Honestly, those are the only places I go to anymore for information regarding game reviews, even though my whole understanding of game reviews was built on Gamepro standards.
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