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Fumito Ueda quits Sony - rumour

Will finish final game, The Last Guardian, on a freelance basis

Fumito Ueda, the creator of critically acclaimed games like Ico and Shadow of the Colossus, has apparently left Sony, finishing work on his latest game on a freelance basis.

According to Eurogamer sources, Ueda's exit has contributed to delays to The Last Guardian, Team Ico's current project.

The sources also suggest that Ueda plans to move on to personal projects once the game is finished.

Sony has refused to comment, but SCE president Shuhei Yoshida hinted at problems in the development team when speaking to VG247 in August.

"The Last Guardian team has been making progress," he said.

"It's been very difficult in terms of seeing the progress: not as fast as we'd been hoping for, and the team has been under big pressure. But we're still making progress, so I'd like to continue to support and keep waiting for great news sometime in the future."

The game, which was announced at E3 in 2009, was notably absent from this year's show, or TGS in September. Release is currently planned for 2012.

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Latest comments (4)

Terence Gage Freelance writer 5 years ago
I really hope this isn't true - Ueda is one of my most revered game creators working today, and The Last Guardian is unquestionably one of my most anticipated games for next year. I wonder if he will stay in games development or move onto something else (like designing playgrounds), as I feel other publishers wouldn't allow him the financial and creative flexibility which Sony have.
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Greg Wilcox Creator, Destroy All Fanboys! 5 years ago
I wouldn't worry at all about TLG, Terence. Still. Ueda moving on is disappointing, but everyone needs to follow their dreams and not get trapped into doing stuff they don't feel comfortable with. I'm sure the mix of stress in coming up with one of the more eagerly awaited original IP's and the pressures of topping our own best work are parts of any reason if this rumor is true.

That and hell, it could be that there's some pressure from outside forces to make the game meet a target date or something that may have had him thinking he'd best be off the project as a full timer. We. Shall. See...
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Could be like a cat cooped indoors for 7 years. Eventually it will be curious enough to move on or try new food/experiences
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Ramin Zaghi Developer Relations Engineer, ARM Ltd.5 years ago
May be this and similar stories are a sign that organisations need to spend a bit more on their less experienced staff and help them grow not to rely only on one person for a large project. I have seen very few game companies who actually spend cash and time on training their staff, most only rely on previous experiences...
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