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Whore Of The Orient to be McNamara's next game

Mon 28 Nov 2011 8:57am GMT / 3:57am EST / 12:57am PST
PeoplePublishing

Mad Max filmmaker George Miller has acquired the rights

The latest project for Brendan McNamara, the outspoken former head of Team Bondi, will be titled Whore Of The Orient. The game was revealed by filmmaker and KMM Interactive owner George Miller.

According to the Australian Financial Review, Miller "has also acquired the rights to Team Bondi founder Brendan McNamara's next game, Whore Of The Orient."

Miller is best known for Mad Max, but Miller's KMM became home to a number of Team Bondi staff after the studio closed following the release of the critically acclaimed LA Noire. He calls McNamara a "brilliant mind."

McNamara himself mentioned the project in an interview with Eurogamer earlier this month, calling it "one of the great untold stories of the 20th Century". He also revealed it would a similar to size to LA Noire.

Miller is also working on a new Mad Max game, and spoke about the way games and films had become part of on package.

"Multi-platform, that's the thing," says Miller. "Create once; publish many times, on multiple platforms. You create a world and then you go in to all the different platforms - your iPhone, your iPad, on the net," he explained.

It also explains that development for Miller's Mad Max game was set to happen in Sweden, until Miller saw the work of Team Bondi.

"What's fascinating, though, is that Team Bondi immediately went to work on Happy Feet Two. People can move from a game to a movie and be completely at home, because it's the same skills, process - the same game."

McNamara became the centre of a working practices controversy when internal emails from the Team Bondi studio were leaked.

24 Comments

Jonathan Hau-Yoon Junior Game Artist, Luma Arcade

4 0 0.0
"People can move from a game to a movie and be completely at home, because it's the same skills, process - the same game."

Ha.

Posted:3 years ago

#1

Jonathan Hau-Yoon Junior Game Artist, Luma Arcade

4 0 0.0
(Hmm. Editing seems broken.)

LODs, collision meshes, material batching, low poly modelling, vertex splits, modular layout, texture bakes, preserving textures in mips, game UVs, faking postprocessing, draw distances and occlusion, overdraw, shader complexity, game rigs, "responsive" animation, and much more. And that's just the art-related stuff.

I've seen the work that offline film folks do when they move over to games. Without a good couple of months of gaining experience working with realtime renderers and how they deal with things, the work they make simply cannot be used for production. Moving from game art to film may be easier in terms of not having the strict requirements of realtime rendering, but it's a completely different mindset in terms of understanding what kind of liberties one is then allowed to take that would never be feasible in a game. (There may well be other, more glaring, difficulties; my experience working in commercials is limited.)

I believe that calling them the same thing screams ignorance of both fields -- and it's a kind of thinking that really needs to be fought, because it results in, among other things, freelancers with film experience thinking that they can lecture game art courses. No points for guessing how employable the students would be.

Posted:3 years ago

#2

Terence Gage Freelance writer

1,289 126 0.1
Is KMM Brisbane different to KMM proper then? Because apparently they closed last month.

Posted:3 years ago

#3

Rick Lopez Illustrator, Graphic Designer

1,269 941 0.7
I honestly think its easier for a game maker to create a movie than it is for a movie maker to create a game. However I dont belive its good to burn out a Brand. i belive they should go multiplatform only when called for.

Posted:3 years ago

#4
I would rather punch myself in the balls for 5 years straight than work on a game that had him in charge.

Posted:3 years ago

#5

Lee Cash Project Manager, DemonWare

5 0 0.0
I'll believe it when I see it, but I can't see them launching with that name. Unless they're simply looking for controversy. Oh, wait, never mind.

Posted:3 years ago

#6

Dave Herod Senior Programmer, Codemasters

528 788 1.5
Why would anyone in the right mind put him in charge of a game team again? Surely no one with any sense would work for him.

Posted:3 years ago

#7

Oliver Jones Software Developer

21 21 1.0
I look forward to seeing McNamara's next game. In five or six years time. If it ships at all that is.

Posted:3 years ago

#8

Jason Schroder Senior Programmer, Io Interactive

19 38 2.0
KMM Brisbane was an ex-Krome Studios team working on contract for KMM. There was potential for future projects however that all but ended when KMM acquired TB.

Posted:3 years ago

#9

Andrew Clayton QA Weapons Tester, Electronic Arts

150 8 0.1
"Whore of the Orient"? Sounds like a winning title to me.

Posted:3 years ago

#10

Greg Wilcox Creator, Destroy All Fanboys!

2,196 1,176 0.5
Ha and ha. It's as if someone had an ultimate controversy checklist when thinking this through. To wit:

Types of possible people offended by this project (GO!):

Let's see now: Asians, women's rights groups, career ladies of the evening who aren't from the geographical location in the title, cranky journalists looking for a fight, games ratings boards worldwide, parents groups, Cable news shows looking to shit on games again, people who hate George Miller for not making a Mad Max movie every year since the last one (or who hate Happy Feet, period) and so forth and so on.

Whatever. As usual, I'll buy it if it's good, play it to point and laugh at it if it's not.

Posted:3 years ago

#11

Julian Cram Project Manager, Appster

50 28 0.6
Whore of the Orient is a term used to describe Shanghai during in the 1920s and 30s, when the opium flowed freely and brothels made money off Western sailors and soldiers because of the "exotic" nature of Chinese women.

Posted:3 years ago

#12

Richard Bisso Lead Software Engineer/Lead Designer, Sony DADC

5 2 0.4
"People can move from a game to a movie and be completely at home, because it's the same skills, process - the same game."

*Sits back with popcorn*

Posted:3 years ago

#13

Gary McHale Studying Computer Science and Artificial Intelligence, University of Sussex

5 0 0.0
Quick test:

What kind of person would think that "Whore of the Orient" was not offensive as a game title?

Answer:

Someone who thought hiring McNamara was a good idea.

Posted:3 years ago

#14

Christopher Hombach Product Manager, CipSoft

4 0 0.0
That title will probably only be a problem in the US market. ;)

Posted:3 years ago

#15

Joe Cavers Junior Sound Designer, Traveller's Tales

1 0 0.0
Echoing the sentiments of other people above...

"People can move from a game to a movie and be completely at home, because it's the same skills, process - the same game."

Erm, what?

Posted:3 years ago

#16

Dave Herod Senior Programmer, Codemasters

528 788 1.5
The sad thing is, with so many studios closing in Australia, McNamara's team is going to be one of the very few options open to game developers looking for jobs over there. Which means he probably will build a team, and probably will flog them to death yet again. If he were in Britain, or Canada, I don't think anyone would go anywhere near him. Or at least if they did, they'd walk out on him as soon as they realised how working practices were.

Posted:3 years ago

#17

Greg Wilcox Creator, Destroy All Fanboys!

2,196 1,176 0.5
@Juilain: I actually knew that, but I was listing those folks who wouldn't get the reference at all (hey, who studies REAL history these days?) as they're always the first groups to take offense at stuff like this. Anyway, I'll be in the back munching popcorn as this one goes through the motions of being made. If it's done right, it'll be innovative, I'd gather. If it's not, well, it'll be more horror stories from the digital opium den...

Posted:3 years ago

#18

Matthew Aileru Studying Computer Science & Games Technology, City University London

4 0 0.0
"People can move from a game to a movie and be completely at home, because it's the same skills, process - the same game."

Yeah, good luck with that...

And why anyone would want to make a game with McNamara after his infamy is beyond me. I guess Miller isn't a reader of game-related news. Ah well, I'll just be getting my popcorn and recliner...

Posted:3 years ago

#19

Andrew Clayton QA Weapons Tester, Electronic Arts

150 8 0.1
@Julian: I was sure that it was a reference to something that was not offensive, but the current audience for the game (whatever that audience is) will not understand the reference. The reference could be included and explained in the game, but having it as the title will, at best, confuse people.

Posted:3 years ago

#20

Emma-Jane Corsan Games Journalist/Web Series Producer

6 0 0.0
Wow...

"People can move from a game to a movie and be completely at home, because it's the same skills, process - the same game."

I've never laughed so much. Also...Whore Of The Orient?! Seriously?! I get it that it might make sense in context but it's as if he's on a role to piss as many people off as possible lately!

Posted:3 years ago

#21

Colin McBride Studying MA in 3D Design for Virtual Worlds, Glasgow Caledonian University

35 6 0.2
Hmm. Just because they by and large use the same software packages, it doesn't mean that film and game designers have the same skillsets (any more than plumbers and mechanics have the same skillsets because they both use spanners). I'd say it's writers that can move most easily between the two worlds.

Also amazed that Miller would have anything to do with this guy. Just lost a bit more respect for Miller. Mind you, as others have said above, it's unlikely that this game will see the light of day for several years, if at all. McNamara's rep is out of the bag now and it's unlikely that another Rockstar will sweep in and save his bacon. Unless, of course, part of the deal is that Miller is going to be quite happy to keep writing the paycheques.

Posted:3 years ago

#22

Terence Gage Freelance writer

1,289 126 0.1
When it was rumoured that Team Bondi were moving to/going to be absorbed by KMM, I believe one of the rumours said that Miller had been impressed with McNamara's management style.

Posted:3 years ago

#23

Bonnie Patterson Freelance Narrative Designer

196 545 2.8
Teeny, tiny necro here but I have to say: Try to sell me a game called "Whore of the Orient" and, were it not for Julian's post, I'd give you a free demo of my new product, called "A Very Hard Kick in the Testicles."

Now someone get McNamarra out of Australia and into a country where his employees can sue his face off if he takes the mick.

Posted:3 years ago

#24

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