Welcome to the GamesIndustry.biz podcast, which we hope will be the first of many such regular broadcast features that we can bring to the site as we move into another calendar year.
Given the success of podcasts on our sister site Eurogamer, and the good reception we've been getting from the audience whenever one of the GamesIndustry.biz team guests to talk about more trade-centric matters, we decided it was about time to make our own.
But a podcast is only defined by its content, and to make sure we start off on the right foot we enlisted the help of some of the most interesting speakers at last week's Develop in Liverpool event; Alice Taylor, ex commissioner for Channel 4's online games and now co-founder of MakieLab; Matt Southern of Sony's Evolution Studio and Vertical Slice's Graham McAllister, a biometric feedback and analysis company which works with many of the industry's big development studios.
In no particular order, the guests discuss papercraft, Earthquakes, how to measure the concept of fun, developers being guilty of making games for themselves, demographics versus psychographics, the limitation of labels like family and casual, games in education, manipulating gamers through psychology... and the next generation of consoles, obviously.
A huge thank you to all of those involved for taking part, and for glossing over host Dan Pearson's drifting questions, head cold and minor mistakes. Also a big thank you to Tandem Events for their hospitality and help in putting this podcast together.
If you're interested in taking part in a future podcast, or have any input into ways you think the format could be improved, please do drop us a line or leave a comment below. The podcast is be available through iTunes now, and can be downloaded here.