Finance

Digital sales drive record Q3 for Activision

Tue 08 Nov 2011 9:35pm GMT / 4:35pm EST / 1:35pm PST
FinancePublishing

Company increases full year sales and profit forecasts on day of Modern Warfare 3 release

Activision Blizzard

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online...

www.activisionblizzard.com

Activision Publishing

Activision, Inc. is a leading international publisher of interactive entertainment software products....

www.activision.com

Activision has announced record third quarter sales for the period ended September 30, driven by a 57 per cent increase in digital sales.

Of the third quarter revenues, digital channels accounted for $427 million of the total $754 million in sales. For the year to date, sales of digital products account for $1.28 billion, or 25 per cent of business.

Profit for the third quarter was up considerably, from $51 million to $148 million. The company now expects calendar year sales of $4.33 billion compared to previous estimates of $4.18 billion, and Q4 revenues of $980 million in the month it launched Call of Duty: Modern Warfare 3.

"We continue to strengthen our position as the worldwide leader in interactive entertainment and the broadening of our audiences is confirmation that games are becoming as important as film and television as a mass-market form of entertainment," commented Bobby Kotick, CEO of Activision Blizzard.

"Our record nine-month results were driven the by the continued strength of our online-enabled franchises.

"Based on our third-quarter performance, stronger than expected consumer response to our new entertainment property, Skylanders: Spyro's Adventures, and Call of Duty: Modern Warfare 3, we are raising our full-year financial outlook and expect once again to deliver record operating margins and the highest earnings per share in our company's history."

About the author

Matt Martin
Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.

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