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Smurfs' Village "driving force" in Capcom financial results

Mobile and social game shines, total revenue and net profit slump

Capcom cited its mobile and social network game The Smurfs' Village as "the driving force" in its financial results

For the 6 months ending September 30, the company's Mobile Content division showed by far the most impressive growth, with revenue climbing 89 per cent to ¥2.58 billion, and operating income increasing 201 per cent to ¥903 million.

The performance of the company as a whole was less impressive: revenue fell by 28.1 per cent year-on-year from ¥40.7 billion to ¥29.2 billion, and Net profit fell by 49.2 per cent from ¥1.78 billion to ¥906 million.

Capcom highlighted Resident Evil: The Mercenaries 3D for 3DS and Monster Hunter Freedom 3 HD for PlayStation 3 as strong performers for its Consumer Online Games division.

The report also noted that both revenue and operating income for the division had "exceeded the projected figures" despite falling 41.1 per cent and 50.3 per cent respectively.

Capcom attributes the decline in its financial performance to a variety of factors, including slumping stock prices, the accelerated appreciation of the Yen, power shortages in Japan, and the rapid rise of new, accessible platforms like mobile and social networks.

"In order to address changes in the market environment under these circumstances, Capcom promoted efficient and agile game development by integrating the development departments for home video game machines, PCs and mobile phones," the report states.

"At the same time, we endeavoured to enhance our online business by making a head start on the development and distribution of social games as a new source of revenue."

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Matthew Handrahan

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Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

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