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Arkham City ships 4.6 million in week one

By Dan Pearson

Tue 25 Oct 2011 1:03pm GMT / 9:03am EDT / 6:03am PDT

Rocksteady's Batman sequel doubles figures of original

Recent Batman sequel Arkham City shipped 4.6 million copies in its first week on sale, more than doubling the figure of its predecessor.

The game launched on October 18 in the US and in Europe on October 21, meeting with overwhelmingly positive critical coverage and hitting the UK's number one. The game currently has a 96 per cent average on PS3 and 95 per cent on Xbox 360.

"Batman: Arkham City is one of the best action adventure games, proven by the tremendous reviews, and it further establishes the Batman brand as a marquee franchise for our growing business," said Warner interactive president  Martin Tremblay.

"The true test for any game is what the players think and we have been thrilled by their reaction to Batman: Arkham City," added Rocksteady's Sefton Hill "The team at Rocksteady put every ounce of effort into making the best Batman experience we possibly could, so we are overwhelmed by the incredible feedback from the community."

From Recommendations by Taboola


Jody Gallagher 3D Artist

3 0 0.0
Great news and a brilliant game! I wish more companies would take this sort of ownership and dedication to 3rd party licence's!

Posted:4 years ago


Simon Hope Senior Games Recruitment Consultant, Aardvark Swift

6 2 0.3
Well done guys!

Posted:4 years ago


Nick McCrea Gentleman, Pocket Starship

277 744 2.7
Christ on a bike, that's impressive.

When you consider the sequel was delivered in just over two years, it's incredible. Give Rocksteady the Superman license - they can break the curse!

Posted:4 years ago


Terence Gage Freelance writer

1,289 126 0.1
That's very impressive, but any word on how well it's sold as yet?

Good on Rocksteady though; who would have thought about five years ago that this new studio who'd developed only one above average FPS would go on to become one of the premier third-person action developers in the world and do the impossible to making a pair of stellar comic book license games?!

Posted:4 years ago

Totally deserved, well done Rocksteady. It's a phenomenal game!

Posted:4 years ago


Razvan-Andrei Safta Lead Game Tester, Ubisoft Romania

6 0 0.0
Now, let's hope that they get some other licenses like Justice League! :D:D:D

Posted:4 years ago


Sven Metzger Game Designer, Crytek

2 0 0.0
It is an awesome game and they really deserve the success. :)

I would like to see a good Superman game too.

Posted:4 years ago


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
@Jody. This time round it's not a 3rd Party licence, Warner owns both Rocksteady and DC comics. (Sorry for the pedantry)

Posted:4 years ago


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
When Warners bought Rocksteady I remember the press release being along the lines of working on making quality games on existing WB brands. So I guess Superman isn't out of the question, but I'd also be happy with a really awesome Loony Toons game :D

Posted:4 years ago


James Prendergast Research Chemist

783 492 0.6
Well, i expected (and hoped) for no less after the stellar Arkham Asylum. This is what you get when you combine a strong and well-recognised franchise with absolute quality in every aspect from animation to minute details in the world and storytelling.

Honestly, i think Superman and Spiderman would be a bad choice for Rocksteady to do because, IMO, they're infinitely less interesting. What would be cool in the short term might be "Arkahm episodes" or something where you play different aspects of the Batman family (e.g. Nightwing, Robin, etc).

Posted:4 years ago


Julien Meyland Project Manager, Sava Transmedia

1 0 0.0
Wow wow wow!!
We can actually start thinking 7-10M for Xmax

Posted:4 years ago


Nick McCrea Gentleman, Pocket Starship

277 744 2.7
@James - in part that's why I'd love to see Rocksteady attempt a Superman game.

Superman as a game character is as hard to make a game for as he is to make a movie for, and the root problem is basically the same; he's infinitely powerful. Therefore, every Superman narrative revolves around robbing him of his invincibility for long enough to look like he might lose. Game-wise, the same issue occurs, leading EA to make the dubious decision in their 360 effort of making Metropolis itself vulnerable. This might have looked good on paper, but led to the epically bad situation where you've made a free-form game that's entirely robbed of freedom because you're tied into city housekeeping.

Rocksteady have shown they can weave proven mechanics into a comic book narrative, I'd love them to try taking on the Superman license if only to see how they cut the gordian knot with regards to his invincibility.

Posted:4 years ago


Chris Gander

3 0 0.0
Fantastic effort by Rocksteady, the game sets a new benchmark for action titles, especially those using an existing license. I reckon give ol' Bats a rest for a while, and do something new. Sure everyone thinks Superman is the next logical step, but why not surprise the masses with a well-thought out Green Arrow game? He's like Batman crossed with Robin Hood!

Posted:4 years ago


Matthew Pinnegar Studying games development L3, Henley College Coventry

4 0 0.0
great game, great effort by rocksteady for bringing batman into the gaming world, compared to batman begins game, 100 time better

Posted:4 years ago


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