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Final Fantasy XIV subscription to be reinstated

By Dan Pearson

Fri 14 Oct 2011 10:07am GMT / 6:07am EDT / 3:07am PDT
OnlineDevelopment

Troubled MMO looking to raise funds for new features

MMO Final Fantasy XIV, which has been through a period of heavy readjustment and turmoil, is to reinstate subscriptions after allowing players to login for free whilst the game was rebalanced.

A statement on the game's official blog features posts from Square-Enix president and CEO Yoichi Wada and the game's producer and director Naoki Yoshida, explaining the ongoing process of tuning and refinement.

"In the ten months since the Final Fantasy XIV team's restructuring, we have put forth the utmost effort into not only improving the game's existing features, but also creating a concrete plan to outline the game's new direction," writes Wada.

"Today, I am pleased to announce we can confidently present that plan to our customers. We fully realize this is but a single step towards our ultimate goal, and that to meet the high standards set in the plan, more time is required. In the meantime, however, we will not waver in our commitment to bringing players exciting and engaging content, even as the game moves through its evolution.

"With this, it is my hope that we will continue to receive your support as we will need to bring the unbilled period to a close between late November and early December 2011, and introduce our subscription-based billing system. I appreciate that this decision will not be popular, but it is a necessary step in building upon the foundation our fans and development team have made together and to realize the full potential of Final Fantasy XIV."

The game launched on PC over a year ago, but negative player reactions to various factors casued team restructuring, including the resignation of then producer Hiromichi Tanaka and extended delays to the release of the PS3 SKU.

Later in October of 2010, the company decided to extend the unbilled period of the game indefinitely until the issues had been fully addressed.

On its PC release the game only managed a 54 per cent Metacritic average.

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10 Comments

Harrison Smith Studying Games and Graphics Programming, Royal Melbourne Institute of Technology

75 4 0.1
What would of been cheaper: Scraping the game 10 months ago as a mistake and move on or investing more money also while the sever network is still on then try to get subscriptions in what is a becoming now a free to play market with a very damaged title.

I am amazed that they are proceeding with the subscriptions, I very much expect around 4 weeks post launch there will be a article right here stating the following "FF XIV going F2P".

Posted:4 years ago

#1

John Donnelly Quality Assurance

313 38 0.1
It really depends on what the players who have effectivly been QAing the game for square think.
If they feel its worth paying to keep playing they will, if not it will tank again.

You have to remember people have almost a year invested in their characters and its a nice lure to get money from them.

Posted:4 years ago

#2

Klaus Preisinger Freelance Writing

1,473 1,851 1.3
@Harrison

Server and bandwidth costs are but a tiny fraction of the overall costs, usually less than 3% of monthly operating costs. The big decision was whether to kill it or not.

Posted:4 years ago

#3
in the land of F2P, only a rich world with minimal glitches, great customer support and fanbase will survive for subs. Look at EVE and its deterioration. Its a bold move by square which may/may not salvage this IP

Posted:4 years ago

#4

Ken Addeh

37 0 0.0
*sniff* can you smell that?...

Smells like a freemium model soon to arrive.

Posted:4 years ago

#5

David Spender Lead Programmer

129 54 0.4
Anyone who is saying F2P betrays their lack of familiarity with SE and FFXIV. If you've played it substantially, read all the developer blogs and are up to date with their patch schedule and plans, you'll realize Free to play would never happen.

The lead for FFXIV admitted last week in a post that it was only 'half - Final Fantasy' and I'm not sure the other half will magically appear in a month. It will be interesting to know how many people they expect to stick around. Perhaps they don't care at this point as they are basically making a brand new game.

This is definitely one of the weirder sagas in the mmorpg space.... if not the weirdest.

Posted:4 years ago

#6

Adam Campbell Product Executive, Hopster

1,437 1,498 1.0
So disappointed with this game. Free to play couldn't save it..

Posted:4 years ago

#7

Peter Paninar Artist

35 3 0.1
After a couple of hours I spent on beta I chose not to buy this one... I didn't even bothered with it after they announced that they are making the game free until they fix all the issues (why should I waste my precious time with a flawed product?) and all my friends who were still excited about this game stopped playing after a month or two after the release so I totaly doubt they will gain any users after this... more like they will lose a lot of ppl who stayed only because it was free.

FFIV took all that was great from FFXI, removed it, and masked it behind shiny graphics. No idea what they changed in the game since then as I don't follow it anymore but I know for sure that I won't give it a second try... I still reactivate my XI account once or twice a year to see whats new in there as I loved the 11 and stopped playing mainly because of lack of time

Posted:4 years ago

#8

Chad Hogan Freelance

8 0 0.0
I don't see this game getting a higher fanbase now that they'll be charging us. The game itself is now only 20$ Cdn. at Gamestop. That's a sweet deal, but in a world where no MMORPG besides WoW can seemingly succeed with a subscription model (and soon Old Republic), I do not forsee how Square can keep this struggling MMO alive. Let's all just admit 14 was a huge mistake, and instead of dragging the Final Fantasy brand down with it, let's just move on to 15. Or 14-2 as Square would have it.

Posted:4 years ago

#9

Doug Paras

117 61 0.5
The most fun I've ever had playing an MMO was from the FFXI Job system, it was so customizable unlike WoW; it made for tons of fun. They should have taken the job system streamlined the lvling system, added in dungeons rather then just World boss spawns a good story more races and I'm sure it would have done well.

Posted:4 years ago

#10

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