Native Unreal Engine 3 support in Flash 11

Wed 05 Oct 2011 7:22am GMT / 3:22am EDT / 12:22am PDT
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Epic Games' Tim Sweeney has shown his company's Unreal Engine 3 running in a Flash 11 environment onstage at Adobe's Max 11 conference.

"With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base," said Sweeney.

"This totally changes the playing field for game developers who want to widely deploy and monetize their games."

Adobe Flash player 11 was released yesterday

The announcement occurred almost concurrently with Epic's Mike Capps and Chair's Donald Mustard revealing Infinity Blade 2 running on Apple's freshly unveiled iPhone 4s at that company's event in Cupertino.

"We're excited that Epic Games is tapping into the latest capabilities in Adobe Flash Player 11 to power its Unreal Engine 3," said Adobe's Gaming Solutions group product manager Emmy Huang.

"As the console of the web, Flash is delivering immersive gaming experiences across screens and we're thrilled to have Epic Games using Flash Player to deliver its blockbuster, premier 3D games on the Web."

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Dan Pearson
Dan Pearson joined Eurogamer in 2006 before moving over to GamesIndustry in 2010. He covers all areas of the business and spends much of the rest of his time shouting at his cat and killing dwarves in poorly constructed fortresses.

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