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Native Unreal Engine 3 support in Flash 11

By Dan Pearson

Wed 05 Oct 2011 7:22am GMT / 3:22am EDT / 12:22am PDT
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Unreal Tournament 3 shown running at Adobe Max conference


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Epic Games' Tim Sweeney has shown his company's Unreal Engine 3 running in a Flash 11 environment onstage at Adobe's Max 11 conference.

"With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base," said Sweeney.

"This totally changes the playing field for game developers who want to widely deploy and monetize their games."

Adobe Flash player 11 was released yesterday

The announcement occurred almost concurrently with Epic's Mike Capps and Chair's Donald Mustard revealing Infinity Blade 2 running on Apple's freshly unveiled iPhone 4s at that company's event in Cupertino.

"We're excited that Epic Games is tapping into the latest capabilities in Adobe Flash Player 11 to power its Unreal Engine 3," said Adobe's Gaming Solutions group product manager Emmy Huang.

"As the console of the web, Flash is delivering immersive gaming experiences across screens and we're thrilled to have Epic Games using Flash Player to deliver its blockbuster, premier 3D games on the Web."

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Antony Cain Lecturer in Computer Games Design, Sunderland College

264 22 0.1
And here was me being over excited about the native 3D in Flash... this is colossal

Posted:4 years ago


Anthony Cravatta Studying Game Design Bachelors Degree, Full Sail University

1 0 0.0
I knew Flash 11 was bringing some nice things to the table, but this is incredible. Hopefully this will help solidify flash's position in the online world after the shaky road it's been on.

Posted:4 years ago


Josef Brett Animator

296 0 0.0
this is genuinely exiting news!

Posted:4 years ago


Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

490 219 0.4
Erm... performance hit much? How does the performance of embedded UE3 compare to native?

And what's Apples answer? Still blatant ignorance?

Posted:4 years ago


Adam Campbell Game Producer / Product Manager

1,385 1,372 1.0
This is very cool, but is it enough? Something more 'native' than flash will be engines that support HTML5 in all browsers. It will be interesting to see how flash fares in the coming years..

Posted:4 years ago


Luc Assistant Tools Programmer, Splash Damage

4 0 0.0
Does Flash even make use of GPUs yet? I find that alot of flash games on the internet these days still rely on the usage of the CPU.

Posted:4 years ago


Antony Cain Lecturer in Computer Games Design, Sunderland College

264 22 0.1
There has been GPU support for a while but it depends what you're doing. I haven't spent a massive amount of time looking into it but GPU, as far as I know, is (was) only really useful when working with objects that won't rotate/scale/otherwise change. Movement is fine provided the source image stayed the same, so it can be held on and quickly used from the GPU. The CPU is still performs better with shapes/images that need constantly redrawing/calculating - like blitting, for example. I'd hope the 3D updates to the GPU use also echo down to the more conventional Flash stuff though.

Hope that helps (and hope someone can correct me!)

Posted:4 years ago


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