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Sony continues 3D push with HD headset

Wed 31 Aug 2011 9:54am GMT / 5:54am EDT / 2:54am PDT
Hardware

HMZ-T1 head-mounted display to launch in Japan on November 11

Sony will launch a head-mounted 3D viewing display in Japan on November 11.

The HMZ-T1 allows the user to view both 2D and 3D content in high-definition, providing an experience similar to watching a 750-inch screen from a distance of 20 metres.

The "Head Mounted Display" contains one 0.7-inch OLED panel for each eye - both with a resolution of 1280x720 - and integrated 5.1 surround sound headphones. The headset must be tethered to a separate processing unit to function, which will feature a second HDMI port for a second headset or an external display.

Sony remains committed to pushing 3D as a home entertainment experience, despite growing doubts within the industry and the vocal opposition of senior figures like EA's John Riccitiello.

The HMZ-T1 is expected to be priced at 60,000 ($783 / 482). Sony hasn't announced plans to release the device outside of Japan.

21 Comments

Andreas Gschwari
Senior Games Designer

558 607 1.1
now my question is: will this headset come with the awesome haircut of the promo picture?

Posted:3 years ago

#1

Jolyon Leonard
Senior Designer

5 4 0.8
Needs to come with a silver jump suit too...

Posted:3 years ago

#2

Andrew Lackey
Sound Design

2 0 0.0
We need to start seeing clearer audio specs. If Sony adds audio that would mean you wouldn't use your own headphones. What is the frequency response of the speakers? How are they getting 5.1 sound from 2 speakers?

Posted:3 years ago

#3

Kingman Cheng
Illustrator and Animator

952 180 0.2
Or I can use that money and save for a nicer TV.

Posted:3 years ago

#4
Wow, that is *super* expensive. Is it really that hard/pricey to produce?

Posted:3 years ago

#5

Pete Ranson
Senior Producer

4 0 0.0
reminds me of the cyber maxx units from the early 90's

Posted:3 years ago

#6

Rodolfo Magallon
Game Designer

1 0 0.0
yeah 750 inch display..... but at 20 meters! is like watching at a 30' display no thanks!

Posted:3 years ago

#7

James Wells
Gaming Contributor - digboston.com

72 32 0.4
LOL @ Pete... someone once gave me one of those Maxx headsets. I played a single race in F-Zero and was like, "I'm good." What a crock!

Posted:3 years ago

#8

Johan H. W. Basberg
CEO / Lead Designer

9 0 0.0
This device really has to come with a gyro sensor for games and interactive applications.. That would be awesome. Looking to the side to check mirrors and the sides in Shift 3, or look around in any FPS..

Posted:3 years ago

#9

David Bachowski
VP Business Development

66 0 0.0
Also reminds me of the "sex" scenes in Demolition Man :)

Posted:3 years ago

#10

Jeffrey Kesselman
CTO

112 0 0.0
Price is a bit high but its nice to see another competitor in the high def HMD space!

Posted:3 years ago

#11

Jeffrey Kesselman
CTO

112 0 0.0
For head tracking, nothing currently beats a TrackPoint. I'd use that with this.

Posted:3 years ago

#12

Dan Howdle
Head of Content

280 810 2.9
3D basically doesn't work, it just gives a parallax effect that looks nothing like reality and makes a lot of people, including myself, feel rather ill.

Looking at this device, I feel like I'm back in 1986. It didn't work then either.

Posted:3 years ago

#13

Andrew Jakobs
Lead Programmer

233 92 0.4
@Jeffrey Kesselman: what other competitor in the high def HMD space? as there is no other competitor with a headset with specs like that for the same price..

@Dan Howdle: speak for yourself, as for me it works perfectly even on a low resolution HMD like the vuzix VR920 (or even more low resolution Forte VFX1). This HMD is nothing compared to shutterglass/polarized glasses with 3DTV.. And with the higher resolution it is much clearer, and it did work back then too..

The only thing this is missing is headtracking, I don't know about the latest vuzix glasses, but the vuzix vr920 has unusable headtracking, especially with the latest drivers, which seems to take your location in the world into account and was developed on the other side of the world. My VFX1 works perfectly with headtracking. Luckily there are some external headtrackers available, but it would have been nice if it was integrated..

Edited 1 times. Last edit by Andrew Jakobs on 31st August 2011 6:10pm

Posted:3 years ago

#14

Keldon Alleyne
Handheld Developer

442 410 0.9
Hmm; I think we're still far too early in our technology to truly embrace stereoscopic 3d technology. The problems are the complexities of stereopsis and how the brain works with it.

Human controlled lens focusing
People need to be able to focus using their own lens, this alone could greatly swing perceptions of stereopsis. Maybe we could achieve this with multiple layers of screens that project different depths of the scene, using optical technology that imitates depth with special adjustable lenses that allow the human eye to naturally focus on objects. Or maybe that behaviour can be simulated by somehow monitoring the lens itself and rendering a scene that corresponds.

Mismatch between the point of focus and the lens focus of the scene will add to feelings of *nausea.

Different angle of stereo cameras depending on depth
The angle between the cameras (or eyes) need to correspond with the distance. The eyes begin to cross as the object being viewed comes closer.

Failure to simulate this will also lead to a mismatch that will add to feelings of *nausea.

Manipulation of inner ear balance
Correspondence between perceived movement and inner ear balance needs to be maintained, failure to do so adds to feelings of *nausea. I have no idea how this can be dealt with without physically messing with the related organs, and this is likely to invoke reflex reactions.

Holographic 3d
Maybe holographic 3d is our next frontier.


*: Appr 10% of the population are known to suffer from nausea when is a mismatch between perceived depth, focus, inner ear balance, movement or angles of objects in view in relation to where there positions are expected. Motion sickness is a defence mechanism against poisons that confuse inner ear balance when mismatches are detected, which I believe is at play with 3d induced headaches.

---

With regards to gaming, not all games will benefit from stereopsis, but that does not mean no game can. It's all about creating great user experiences, and this technology can allow us to innovate with things that aren't possible with monoscopic viewing.

Edited 1 times. Last edit by Keldon Alleyne on 31st August 2011 6:49pm

Posted:3 years ago

#15

Daniel Harty
Audio Capture Specialist

18 0 0.0
I'm the only adopter of full stereoscopic 3D PC gaming in my circle of friends, family and colleagues and I find that many people think and say that 3D makes them feel ill.

I would say that in most cases this is simply a case of not having teh depth split adjusted appropriately for their first experiences and of course it does take a period of time to get used to the 3D effectof the glasses. There are of course also games which are just not optimised to display in 3D and this is always (in my personal experience) due to the graphics constuction for things like lighting efffects, shadows, water effects( and of course the sky nearly always looks like a ceiling abour 30 feet above your head with clouds painted on it). They are generally graphical "shortcuts" which make certain effects in 2D very well while requiring substantialy less processing power to be generated.

Examples of games where the 3D effect is perfect/flawless/incredible could be Crysis 2 (in game 3D option), Team Fortress 2 (emulated 3D only), Left for Dead 2 (emulated 3D only) & Civilisation 5 (to name but a few). My point is that the technology works just fine right now, the problem is that few developers are developing their games with out using these graphical "shortcuts" leading to many buggy 3D experiences.



Although to be fair, I'm probably not your usual consumer...

Posted:3 years ago

#16

Eric Boosman
Creative Director

14 7 0.5
Sounds fantastic to me! I'd love a pair.

Posted:3 years ago

#17

Eric Boosman
Creative Director

14 7 0.5
Sounds fantastic to me! I'd love a pair.

Posted:3 years ago

#18

Ignacio Garcia

11 1 0.1
Ladies and gentlemen, the new Virtual Boy!!

Posted:3 years ago

#19

Curt Sampson
Sofware Developer

596 360 0.6
Rodolfo, a 750" display at 20m gives, by my calculations, about an 80 degree field of view, which is pretty darn wide. (My projector setup, which has a considerably wider FoV than any TV setup I've seen, is about 70 degrees; I find that moving closer to widen it to about 80 degrees makes me slightly uncomfortable when playing games.) For comparison, a 42" TV at 2.5m gives only about a 40 degree field of view.

In other words, this is going to be a truly big screen experience, if nothing else. That's a major advantage; watching a film on my projector setup is considerably more immersive than watching it on friends' TVs.



Andrew: the "5.1 headphones" thing is a pretty badly abused term, as far as I can tell. It's certainly possible with appropriate audio processing to reproduce multi-channel-speaker sound in headphones (basically, simulate a binaural recording setup with a head, two mics in the ears, the speakers surrounding it, and an appropriate room), but how well this is done by any particular device is always an open question. I've not dealt with digital signal processing for years, but it doesn't sound cheap to me.

Posted:3 years ago

#20

Daniel Harty
Audio Capture Specialist

18 0 0.0
There's a lot more info here:

[link url=http://www.gamesradar.com/sony-reveals-hd-3d-tv-inside-lightweight-visor/?utm_source=TOPin&utm_medium=twitter
]http://www.gamesradar.com/sony-reveals-h...[/link]

Seems that 5.1 sound is integated but no news on its compatibility with PC's...

Posted:3 years ago

#21

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