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CryEngine 3 free for non-commercial use

Thu 18 Aug 2011 8:19am GMT / 4:19am EDT / 1:19am PDT
Developer ToolsDevelopment

Crytek releases free SDK, offers revenue share for commercial releases

Crytek is releasing a free version of CryEngine 3 for non-commercial use, effective today.

The SDK includes the CryEngine 3 Sandbox level editor, and the "What you see is what you play" tool, "designed by and for professional developers."

"With the release of our SDK we encourage creators to try out CryEngine 3 and hope it will lead to new companies being formed and using our engine," said director of global business development Carl Jones.

"More importantly we expect to increase the talent pool for CryEngine developers, as well as boosting our online community of users. This SDK contains more toys than we've ever released before it empowers people to create whole new games from scratch, not just mod Crytek's own games, so we encourage all aspiring and indie developers to try it out."

Crytek is also offering a licensing model for developers wishing to release their game commerically, which will give the company 20 percent of all revenue generated

The SDK will be updated regularly. It can be downloaded at crydev.net.

12 Comments

gi biz ;,pgc.eu

341 51 0.1
I'm downloading it right now, but I see only Windows systems are supported... quite a pity if I won't be able to give it a try, I wonder if porting it is easy enough or if they will update the SDK in the future.

Posted:3 years ago

#1

Alan Pierce Programmer, Digital Delight

63 19 0.3
The commercial SDK has never been anything other than Windows, so if they haven't ported that, I don't think there's a hope.

Posted:3 years ago

#2

Green Bean Gaming AntiCheat Organization

9 0 0.0
I think it only works on 64bit as well. But given my experience with CryEngine 2 it is truly a remarkable tool set, and fun too.

Posted:3 years ago

#3

Daniel Cleaton Head Honcho, ObSkewer Games Ltd

7 0 0.0
Sandbox is a nice editor to work with, so I'm sure this new SDK will be a lot of fun. But if I'm reading that right, an 80% to them, 20% to us revenue split doesn't sound so good...

It's not even remotely competitive to Epic's deal with UDK.

Posted:3 years ago

#4

Philip Wilson Project Manager/QA

69 0 0.0
Plus Windows has the largest install base compared to Linux and OS X...not really a surprise there.

Posted:3 years ago

#5

Kessia Thomas Studying 3D Computer Animation, University of the West of Scotland

16 1 0.1
@Green Bean they system req's state XP so 32bit supported :)

Posted:3 years ago

#6

Ryan Leonski

25 7 0.3
@Daniel Cleaton I think they mean 20% goes to them 80% to the developer. I had to check the article again and look at the site just to make sure.

Posted:3 years ago

#7

Jamie Watson Studying Bachelor of Games & Interactive Entertainment, Queensland University of Technology

179 0 0.0
this is good. I Wonder how it compares to the UDK?

ill give this a download (i hope it isnt too big)

Posted:3 years ago

#8

Philip Wilson Project Manager/QA

69 0 0.0
Downloaded it yesterday before going to bed...it was about 650MB I think.

Posted:3 years ago

#9

Kaneda Maskell Engineer

14 0 0.0
Good stuff!

Love Crytek!

Posted:3 years ago

#10

Callum Roberts Junior Artist, FuturLab

4 0 0.0
The toolset - from what I have played with so far - is fantastic.
Being able to change the Config-Spec on the fly is a great addition too. One can build as speedy as possible, but not have to wait longer than half a second to view everything in full detail.

I'm just waiting for 'raven67854' to complete his tutorial series on YouTube!

Posted:3 years ago

#11

Adam Campbell Studying Games Technology, City University London

101 0 0.0
I called this move a long time ago. Now for the mobile version..

Posted:3 years ago

#12

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