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Age Of Conan doubles revenue with f2p version

Age Of Conan: Unchained adds 300,000 players in its first month

The free-to-play version of Funcom's Age Of Conan MMO has doubled the game's revenue in its first month.

Age Of Conan: Unchained runs in parallel with the subscription-based version, and more than 300,000 new players have registered since its launch.

"The launch of the hybrid business model has been very successful so far," said Funcom CEO Trond Arne Aas in a statement.

"The activity levels on the servers are booming with a four-fold increase in players during July, we more than doubled the revenue generated from the game, and we have experienced a positive development in subscriber numbers. This definitely gives us great hope for the game's future."

Unchained gives players access to all of the levelling quests and outdoor playfields that launched with Age Of Conan. Additional items are purhcased must be paid for, and expanded content is only available to premium subscribers.

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Latest comments (2)

Stephen Woollard Online Infrastructure Specialist, Electronic Arts5 years ago
300k have registered... but how many are actually playing? I registered, played for 30 minutes, didn't like what I saw and uninstalled it. Being locked out of most of the character archetypes, very limited inventory space and such turned me right off.

Also, I've seen lots of talk of F2P games having increased revenue, but what about profit...?

Still, good luck to them.
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Kieth Sinclair5 years ago
speaking of profit StepehnWoollard, "F2P" games have to use/buy web space and in that web space they can earn money via rating, how many ppl using it, (a good example is "FACEBOOK" the CEO always recieve income around $2.1 millions).......

....Connan games is a retro game, you can improve it but in the end its still a retro game base, some ppl love it some hate it.........

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