Gove: Games offer "huge potential for maths and science teaching"
British secretary for education expresses support for games in speech at the Royal Society
The British secretary for education Michael Gove spoke in praise of video games as a tool for learning at the Royal Society last week.
In a comprehensive speech on the future of education, Gove highlighted games developed by the noted mathetmetician Marcus Du Sautoy as an example of the medium's potential.
"When children need to solve equations in order to get more ammo to shoot the aliens, it is amazing how quickly they can learn," he said.
"I am sure that this field of educational games has huge potential for maths and science teaching and I know that Marcus himself has been thinking about how he might be able to create games to introduce advanced concepts, such as non-Euclidean geometry, to children at a much earlier stage than normal in schools."
When children need to solve equations in order to get more ammo to shoot the aliens, it is amazing how quickly they can learn
Michael Gove, MP
Interactive experiences as a tool for learning is hardly a new concept, but Gove has rarely shown his support for the idea in the past. His failure to attend the Learning Without Frontiers conference in January was widely seen as representative of his thoughts on the matter.
Eidos life president Ian Livingstone expressed his surprise at Gove's comments via Twitter, saying, "Michael Gove in favour of technology AND computer games in the classroom as a learning tool for maths! WOW. Art next?"
Livingstone was involved in a review of education for game developers in Britain earlier this year, which criticised the government's "worrying lack of awareness" of the industry and its needs.
Gove's comments arrive in the wake of a special parliamentary debate on government support for the UK games industry.
The debate was led by Jim McGovern, MP for Dundee West, who emphasised the threat posed by increasing international competition, and spoke in favour of tax breaks for the UK industry.
"I was delighted to have secured this debate in parliament. This has been a long running campaign, and one that deserves to be taken seriously by this Government," McGovern said.
"They must introduce specific solutions to the specific problems faced by the computer games industry as a matter of priority."
"I received a great deal of cross party support in this debate. This is a campaign that will continue. The government persists in failing to see that we are being outwitted by our international competitors. I will go on pressing them to introduce the policies that the computer games industry needs in order to succeed for the benefit of Dundee and the wider UK economy."

For our combined interest, we just need to re emphasize and showcase 3-4 good examples of how games are
1/ Mainstream now
2/ Have international appeal
3/ Produce applied fringe benefits across various cross platform disciplines of technological, science & humanities skills
4/ Next Next-gen real world application of haptics, augmented reality, interactive media and 4D approach to problem solving
5/ Defense & Future Tech: homeland security, counter intelligence, surveillance, cross border control, future defence application (those old xbox/PS3 controllers have good effective drone, UAV and unmanned vehicular real-world application). For the new UK merged forces - PJHQ, this has additional real world impact. For QinetiQ - games and interactive media have the next gen skill already in place/effect
6/ Inspirational testbed for Future tech: Going beyond star trek, entertainment design and interactive media provide the fertile breeding ground of tomorrows future today. Crysis nano suit - its really possible. Cloaking suits - all being developed. Smart weapons & drones/unmannned vehicles - many prototypes exist. Future world AI and advanced robotic lifeforms - only a matter of time. With games, we imagine, determine and provide real inspiration for the physics & future of the impossible, because rather than plucking out ideas from thin air, these ideas are the hard work and combined research, development and distillation of countless fertile minds.
Creative Design scientists for the future.
We can sell all of these, we just need to let these governmental suits appreciate the endless possibilities that games provide as a medium. We are so gone past the persona of violent games only.
Posted:A year ago