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Mojang interested in co-publishing other indies

Tue 17 May 2011 7:00am GMT / 3:00am EDT / 12:00am PDT
PublishingDevelopment

Minecraft developer wants to bring other games under Mojang brand

Daniel Kaplan, business development director of Minecraft developer Mojang Specifications, has told GamesIndustry.biz that the studio is interested in co-publishing other indie games with external studios, hoping to get something on the market by Autumn.

Kaplan says that the ambitious developer wants to bring new games under the Mojang brand, although the details are very much still under discussion.

"We are in a great spot right now, we can basically do whatever we want to," said Kaplan. "The hardest thing for us right now is to say 'no' to all the deals we're being offered. There are tonnes of opportunities out there for us right now. But we have to wait it out and figure out what's the best thing for us to do.

"We get requests every week, it's quite hard to sort them out, to figure out, okay, this is what we're going to do. If you take one path then you can't take the other, you know?

The hardest thing for us right now is to say 'no' to all the deals we're being offered

Daniel Kaplan, Mojang

"[The offers] they're from hardware manufacturers, other publishers, ad networks, all that stuff. We're looking into publishing our own games too though, bringing indie games under our own brand. We're still having to figure out how that's going to work out.

"We hope to have something out this fall at least, some co-published games."

Kaplan also hinted that it's unlikely that Mojang will remain a PC-exclusive developer for too long, pointing out that the console market has definitely sparked interest.

"We're always looking for new platforms, and consoles are very interesting for us, obviously. There are huge possibilities for us there."

Mention of consoles was raised by the discussion of a forthcoming XBL title which has openly taken great inspiration from Minecraft - a fact that Kaplan and Mojang are philosophical about.

"I try to believe that Minecraft will be looked at just like Doom was. That created the first FPS game, if Minecraft is the first game to start a genre of voxel engine, sand box games, whatever you want to call them, we'll be really proud of it.

"There will always be copies of different genres in games, so the only thing we can do is to be even better. They're challenging us to become even better. If they want to compete with us then we'll happily compete with them."

A full interview with Daniel Kaplan is available elsewhere on GamesIndustry.biz now.

3 Comments

Lawrence Makin Audio

41 11 0.3
Love how the money-makers have jumped onto Notch's business. Fair play to them, just hope they don't end up ruining it all.

Posted:3 years ago

#1

Roydon Wagner Studying Bachelor of Creative Industries - Game Design & Culture, Edith Cowan University

7 0 0.0
I am impressed with Mojang's healthy attitude towards copying ideas. They will do well for themselves going forward against the likes of big publishers who are obsessed with IP, DRM, piracy and law suits.

Looking forward to Scrolls and other indie games Mojang releases.

Posted:3 years ago

#2
As an indie game developer myself, this is an exciting prospect! I'd imagine it's hard to wade through the mountains of offers and requests though. But to get the "Notch Bump" is a dream come true, just look at the success of Terreria from a single tweet from Notch!

Also, anything Notch backs on Kickstarter turns into an instant hit as well, i.e. 'There's No Time To Explain'

Wish Notch would drop a dollar into our project on Kickstarter: RoboArena

Posted:3 years ago

#3

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