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David Jones returns to APB as GamersFirst advisor

Thu 12 May 2011 3:48pm GMT / 11:48am EDT / 8:48am PDT
PublishingDevelopment

Realtime Worlds boss back on game that sunk a company

Realtime Worlds boss David Jones is returning to the game that sunk his company, by taking an advisory role on the board of GamersFirst - the company set to publish APB: Reloaded.

GamersFirst picked up APB after a disastrous launch for the MMO, which resulted in the closure of Realtime Worlds and hundreds of job losses.

Jones will "share his vast game design experience" for the reboot of the game APB: Reloaded, which is now adopting a free-to-play model.

"This game was my passion back when I was developing it with Realtime Worlds, and I'm extremely excited to be able to participate in fulfilling the long term vision for the title," said Jones.

"After seeing what the team has done with the game thus far, I'm certain that APB Reloaded will become the title that truly breaks new ground for online game experiences, especially with transition to a free-to-play model."

A number of ex-Realtime Worlds staff have started smaller businesses since the collapse of the studio, and GamersFirst has committed to opening a smaller studio in Scotland to support the new version of APB.

5 Comments

Jordi Rovira i Bonet Lead Engineer, Anticto

22 22 1.0
This proves that this guy, unlike most other managers is trully committed to the games he works in. Having worked for a short time on APB I can just wish the reboot succeeds. The free to play model may suit the game much better. Good luck!

Posted:3 years ago

#1

Bonnie Patterson Freelance Narrative Designer

185 520 2.8
I don't know who exactly was responsible for what back at RTW as far as APB goes, but the level of detail and imagination poured into the game was exquisite, so the more RTW folk G1 pick up, the more secure I feel that the flavour of the game will be preserved.

Posted:3 years ago

#2

Stephen McCarthy Studying Games Technology, Kingston University

205 0 0.0
I think he was part of the people saying to just add new things and not fix the base bugs.....
I hear the QA team at RTW was going nuts over them not fixing the bugs.

Posted:3 years ago

#3

Rick Lopez Illustrator, Graphic Designer

1,269 941 0.7
Online games dont appeal to me. I simply dont have the time to invest in them, and the idea of paying to play doesnt help. And if I have to pay monthly for every online game I play, Id probably be broke. However this is the only online game I was actually drawn too. Even if I had to pay a monthly fee. It was a great IP, Im tired of killing dragons or being a warrior, rogue or mage. So the idea of joining a gang in an urban setting appealed to me. Great character design and customization. The graphical style it had was incredibly appealing. The idea of it was great. It just wasnt excecuted properly. I didnt purchase it simply because of the poor launch and reception it had almost immediatly out of the door. However I will give it another chance. I want this game to succeed. I really admire developers who develope a game out of passion for it and are comitted to it. When this game comes through the door i will be there with open arms. i just hope they fix the bugs.

Edited 1 times. Last edit by Rick Lopez on 16th May 2011 1:30pm

Posted:3 years ago

#4

Dave Gallacher Quality Assurance Engineer, Avalanche Studios

3 4 1.3
In the words of Lucille Bluth "Let's not give him any REAL power" :P

Posted:3 years ago

#5

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