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Minecraft revenues pass £20 million

By Phil Elliott

Thu 07 Apr 2011 12:15pm GMT / 8:15am EDT / 5:15am PDT

Breakout user-gen title nears the 2 million unit sales number, says creator

Breakout indie title Minecraft has now generated more than £20 million ($32.9 million) in its lifetime, with unit sales nearing the 2 million mark.

That's according to the game's creator, Markus Persson, who revealed that he only takes a "normal salary" despite the "huge wad of money" building up.

He made the comments on a Reddit webchat Q&A session when asked, specifically, how much revenue had been made from the game so far.

"A lot," he responded. "It all ends up in an account somewhere, and I try not to look at it. I get a normal salary these days for day to day stuff, but there's a big pile somewhere.

"The game sold about 800,000 copies at €9.95 and then so far 1 million more at €14.95. Paypal takes a cut, there are taxes, and such, but it's still a huge wad of money."

Persson's company, Mojang Specifications, announced earlier this year that it was working on a new title, a digital card/boardgame called Scrolls.

From Recommendations by Taboola


Stephen McCarthy Studying Games Technology, Kingston University

205 0 0.0
You can not say you need lots of cash to make good well selling games now.

Posted:5 years ago


Alan Pierce Programmer, Digital Delight

63 19 0.3
There are exceptions to the rule Stephen, but generally that still holds true.

Posted:5 years ago


Stephen McCarthy Studying Games Technology, Kingston University

205 0 0.0
I know Alan :) just taking a shot at some so call "AAA" games there.

Posted:5 years ago


Gustav Nisser Operations & Project Manager, Exertis Ztorm

12 4 0.3
What you need to make a great game is a great team with well developed skills, smarts and a passion for the project. Putting together a great team, and then paying them, is generally very costly. Naturally there will always be people who go off on their own (eg Markus/Notch) but the majority will usually want to be payed for their work starting from day 1.

Posted:5 years ago


Tomas Lidström Lighting Artist, People Can Fly

9 0 0.0
They should make a feel-good movie about the success of Minecraft =)

Posted:5 years ago

The lesson of Minecraft: The secret to huge success is to somehow get the entire gaming press to give your Dwarf Fortress/Infiniminer clone massive free publicity.

I swear it's the creepers that do it. Were it just zombies and skellies I wouldn't bother, but knowing that at any moment I can either get blown up or OH MY GOD MASSIVE SPIDERS gives the game such a thrill.

Posted:5 years ago


Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster

490 219 0.4
Minecraft is a lot more than that. It's chock full of old ASCII references and feels to me like an real time 3d Angband RPG. If it had towns quests leveling amd more momsters it could take on Any AAA rpg that retails for $60

Posted:5 years ago


Murray Lorden Game Designer & Developer, MUZBOZ

213 77 0.4
Feel good movie being made about Mojang. Tick...

Posted:5 years ago


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