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Minecraft revenues pass £20 million

Breakout user-gen title nears the 2 million unit sales number, says creator

Breakout indie title Minecraft has now generated more than £20 million ($32.9 million) in its lifetime, with unit sales nearing the 2 million mark.

That's according to the game's creator, Markus Persson, who revealed that he only takes a "normal salary" despite the "huge wad of money" building up.

He made the comments on a Reddit webchat Q&A session when asked, specifically, how much revenue had been made from the game so far.

"A lot," he responded. "It all ends up in an account somewhere, and I try not to look at it. I get a normal salary these days for day to day stuff, but there's a big pile somewhere.

"The game sold about 800,000 copies at €9.95 and then so far 1 million more at €14.95. Paypal takes a cut, there are taxes, and such, but it's still a huge wad of money."

Persson's company, Mojang Specifications, announced earlier this year that it was working on a new title, a digital card/boardgame called Scrolls.

Latest comments (8)

Stephen McCarthy Studying Games Technology, Kingston University5 years ago
You can not say you need lots of cash to make good well selling games now.
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Alan Pierce Programmer, Digital Delight5 years ago
There are exceptions to the rule Stephen, but generally that still holds true.
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Stephen McCarthy Studying Games Technology, Kingston University5 years ago
I know Alan :) just taking a shot at some so call "AAA" games there.
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Show all comments (8)
Gustav Nisser Operations & Project Manager, Exertis Ztorm5 years ago
What you need to make a great game is a great team with well developed skills, smarts and a passion for the project. Putting together a great team, and then paying them, is generally very costly. Naturally there will always be people who go off on their own (eg Markus/Notch) but the majority will usually want to be payed for their work starting from day 1.
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Tomas Lidström Lighting Artist, People Can Fly5 years ago
They should make a feel-good movie about the success of Minecraft =)
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The lesson of Minecraft: The secret to huge success is to somehow get the entire gaming press to give your Dwarf Fortress/Infiniminer clone massive free publicity.

I swear it's the creepers that do it. Were it just zombies and skellies I wouldn't bother, but knowing that at any moment I can either get blown up or OH MY GOD MASSIVE SPIDERS gives the game such a thrill.
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Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster5 years ago
Minecraft is a lot more than that. It's chock full of old ASCII references and feels to me like an real time 3d Angband RPG. If it had towns quests leveling amd more momsters it could take on Any AAA rpg that retails for $60
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Murray Lorden Game Designer & Developer, MUZBOZ5 years ago
Feel good movie being made about Mojang. Tick...
http://www.kickstarter.com/projects/2pp/...
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