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Metacritic gives individual developer scores

Mon 28 Mar 2011 8:02am GMT / 4:02am EDT / 1:02am PDT
MediaDevelopment

Aggregator site gives "average career score" to anyone listed in game credits

Review aggregator site Metacritic has begun to provide listings for specific individuals credited for a game on the site, giving each an average percentage score for their career.

The influential website already offers formal listings for games and publishers, with the latter feature recently resulting in an annual summary that saw Rockstar owner Take-Two Interactive, Nintendo, and Capcom receive the highest aggregated scores.

Publisher scores are split into two categories, for companies releasing more or less than 15 titles per year, and carefully weighted according to four criteria. Individuals are provided with an "average career score".

This gives a career score of 80 for Nintendo luminary Shigeru Miyamoto (who is also producer or executive producer for almost all Nintendo products), 82 for Peter Molyneux, 86 for Cliff Bleszinski, 83 for Hideo Kojima, 83 for David Jaffe, 86 for Tim Schafer, 81 for Will Wright, and 82 for Warren Spector.

The highest and lowest individual score for an individual are also shown, as well as a graphical indication of score distribution. All the titles covered by Metacritic, and thus also included in the career score, are also listed.

The data is based on credits entered on GameFAQs, one of parent company CBS Interactive's many games-related websites. As a result the information is often incomplete - although anyone can submit changes via the website.

Metacritic's influence on the games industry has become controversial given the numerous references to it by publishers seeking evidence of the quality of their games. Many companies even use the site's "metascores" as a metric for providing pay bonuses and other rewards.

42 Comments

Barrie Tingle Live Producer, Maxis

390 211 0.5
Should have linked up with Moby Games. They have more complete credits lists.

You can also access this by just typing the name in Metacritic search box.

Posted:3 years ago

#1

Patrick Frost QA Project Monitor

405 203 0.5
My page is broken it seems...

Posted:3 years ago

#2

Private Industry

1,176 182 0.2
Worst idea ever, just looking at the examples Cliffy B isnt making better games than miyamoto or kojima.

Posted:3 years ago

#3

Sam Brown Programmer, Cool Games Ltd.

235 164 0.7
Mine claims I worked on Unreal 2, and was born eight years later. :) I agree that they should probably have linked up with someone like MobyGames, but even that's not particularly accurate, especially if you have a name as common as mine.

Surely this sort of thing could really damage an individuals career though no fault of their own? What happens if you do your job well but the game tanks? You could come up with a brilliant evolution of the A* algorithm that runs an order of magnitude faster, but if it's used badly by the designers and the AI starts walking into trees you'll get the blame.

Posted:3 years ago

#4

Patrick Frost QA Project Monitor

405 203 0.5
Also I hope that companies won't start using this service to check on potential employees' experience. I think all of us have been put into the credits of a game in a way that doesn't reflect our involvement in it.

Posted:3 years ago

#5

Sam Brown Programmer, Cool Games Ltd.

235 164 0.7
@Patrick: Exactly the type of thing I'm concerned about. It's already standard practice to Google interviewees names, what happens when you get a malicious comment (particularly if it's actually about someone else with the same name) on a site like MetaCritic coming up?

Edited 1 times. Last edit by Sam Brown on 28th March 2011 10:23am

Posted:3 years ago

#6

Frank Arnot Managing Director & Founder, Stormcloud Games Ltd

2 0 0.0

Seems when it comes down to it, we really are just a number... :(

Posted:3 years ago

#7

Greg Knight Freelance Developer

56 49 0.9
Will be as inaccurate as Moby Games then....

Posted:3 years ago

#8

Kingman Cheng Illustrator and Animator

954 183 0.2
Seems unneccessary?

Posted:3 years ago

#9

John Donnelly Quality Assurance

313 38 0.1
Its another atempt to drive traffic to the site and to make a feature no one else has.

How useful is it to rate individuals?
Its not. A number without context is meaning less and that site can never give context to scores as there is no insight in to the development and release processes.

Posted:3 years ago

#10

Farhang Namdar Lead Game Designer

75 47 0.6
Any form of arbitrary rating is useless. They should stop doing this shit, maybe it would be a good idea for a website like Metacritic to involve all reviews instead of selected Metacritic certified sites to begin with. As for rating individuals I'd be out there looking for a way to bend the numbers in my direction, which is not what I would want from anybody on my team.

Edited 1 times. Last edit by Farhang Namdar on 28th March 2011 11:34am

Posted:3 years ago

#11

Gary Howard Studying Game Cultures, London South Bank University

4 0 0.0
I think it's a stupid idea. I mean, Shigeru's score taking a toll just because he supervised Donkey Kong: Barrel Blast. However, I've got to say 'wow' and 'not surprised' to the fact Ken Levine hasn't made a game that scored under 80 on Metacritic.

Posted:3 years ago

#12

Jamie Watson Studying Bachelor of Games & Interactive Entertainment, Queensland University of Technology

179 0 0.0
this is great for people who are/will be starting out in the industry....

Posted:3 years ago

#13

Gary Howard Studying Game Cultures, London South Bank University

4 0 0.0
Really? I wouldn't want my first game to be a flop and then seeing the nod of shame on future employers' faces when they want to look at my Metacritic portfolio, and all they see is a big fat (and red) 45 accompanied by horrible reviews. If this was going to be the situation, it would not be the best start for me when getting into the industry and my favourite developers are not going to employ me. I could just go down the Uwe Boll road, make horrible games, but still have that passion and dedication to make them and not giving a s**t to any criticism received.

Edited 1 times. Last edit by Gary Howard on 28th March 2011 12:05pm

Posted:3 years ago

#14

James Dobrowski Head of Support, Geomerics

7 0 0.0
Echoing the above, I sincerely hope that this doesn't become a part any company's recruitment process (although I wouldn't be surprised if it does). Without context these numbers are useless.

Posted:3 years ago

#15
You could be a great artist or coder or designer, etc. and have the bad luck to work on a run of flops. Great art in a bad game. Great code in a bad game design. Great design poorly exectued. And of coure, vice versa. You might just be baggage on a series of AAA games and come out smelling of roses.

How stupid would an employer have to be though to take these numbers seriously.

Now. I'd better take a look at my own score to see how great/rubbish I am.

Then I'll check my horoscope.

Posted:3 years ago

#16

Antony Cain Lecturer, Wakefield College

263 21 0.1
Surely there's some sort of privacy rule meaning you can opt out? Seems like a bit of a violation really

Posted:3 years ago

#17

Barrie Tingle Live Producer, Maxis

390 211 0.5
@Greg

Moby Games relies on people submitting the information and providing proof of what they are entering with scanned manuals, screen shots etc. How can they get any more accurate than that without a team dedicated to adding every game themselevs?

Posted:3 years ago

#18

Private Industry

1,176 182 0.2
It's a team effort you cant rate individual people like that unless the game is made by a single person.

Posted:3 years ago

#19

Sandy Lobban Founder and Creative Director, Noise Me Up

315 208 0.7
trial by media springs to mind. this serves no purpose at all. totally useless and irrelevant data. focus on being in a team, not on a score table.

Posted:3 years ago

#20

Ian Williams Senior Artist 1, THQ Digital Studios UK

3 0 0.0
Completely pointless playground exercise - look at how it plays out for movie stars Robert De Niro scores 59 some unknown with one movie under their belt scores 80. I rest my case.

Posted:3 years ago

#21

Sam Brown Programmer, Cool Games Ltd.

235 164 0.7
@Barrie: I can assure you right now that every game I've worked on that is listed on MobyGames has quite large errors in the credits, and I suspect most people here would say the same.

Posted:3 years ago

#22

Fran Mulhern , Recruit3D

863 707 0.8
I suspect it'll be used by some in recruitment, but I really can't imagine many studios will pay much attention to it. More important will be the opinion of any colleagues who have worked with the applicant, and their CV - what score Metacritic ascribes to an individual they've in practice never even heard of will be of minimal importance.

Hopefully, anyway. Personally, I wouldn't even WANT to work for someone who used this as a tool to guide their recruitment. People aren't numbers.

Posted:3 years ago

#23

Steven Yau Senior Game Developer, King.com

17 0 0.0
I am not even listed (which is probably a good thing in this case).

Posted:3 years ago

#24
Damn sure they will use it for recruting. Damn sure people with high scores will advertise it willingly.

Posted:3 years ago

#25
It's an interesting idea but I can't see the point. Not to mention I'm not looking forward to the idea of having to worry about what I am and am not credited with when I start working.

Maybe I should start using a pseudonym if I ever end up at [maligned company]?

Posted:3 years ago

#26

Ross Colgan Experienced Artist, Codemasters

13 0 0.0
Totally irrelevant to give individual scores for a team-effort. I could be amazing, but if the rest of my team or the project I'm working on sucks? Yeah... it's meaningless.

Posted:3 years ago

#27

Adam Russell Social Games Designer, Soshi Games

4 0 0.0
What happens to people with the same name? Apparently I was a coder on Fable but I can assure you I wasn't (thankfully i'm not actually on there as my only credit would be APB).

Posted:3 years ago

#28

Derek Smart Software Developer/Engineer, 3000AD, Inc

31 4 0.1
They're just dying to be sued.

Apart from that, the system isnít even weighted correctly. Someone needs to go back to math 101.

You canít give the points of a game to a sole person when in fact it takes a LOT more people to create the game.

Apart from that, my guess is that most of us in that list have made more money than the next person because it is widely known that a LOT of highly reviewed games LOST money.

So wtf is this system for then?

Posted:3 years ago

#29
Metacritic have had a weirdly corporate-friendly attitude for a while now, and this is an example of the same tendency. I would hope anyone sane will realise that most of the time, those of us outside of the indie community and the very highest levels don't typically get to choose what games we work on.

Posted:3 years ago

#30

Aaron Gandaa Designer, Rockstar Leeds

1 0 0.0
Apparently I'm better than Myamoto and Kojima...

Posted:3 years ago

#31

Kieren Bloomfield Software Engineer, EA Sports

96 87 0.9
Well any recruiter using that number isn't worth talking to. But they'll be easy to spot so it'll save us time in the end. As for my entry, well it lists only one of the eleven titles I've worked on and the credit for that is wrong too. Personally I don't like the idea of there being an online CV out there for me that I had nothing to do with.

Posted:3 years ago

#32

Craig Bamford Writer/Consultant

40 54 1.4
This is obnoxious only to the extent that it isn't terrifying. Not only for developers, but for reviewers, who now may be held personally responsible for killing people's careers.

Posted:3 years ago

#33

Private Industry

1,176 182 0.2
We all know that Aaron. I said that to my friends for years now but they never listened to me now I can show them hard numbers. :D

Posted:3 years ago

#34

Derek Smart Software Developer/Engineer, 3000AD, Inc

31 4 0.1
LOL @ Werner; just what we need now, a bunch of raging rabid fans flooding here all up in arms that someone they've never heard of, ranks higher than their [Gods].

Posted:3 years ago

#35

John Donnelly Quality Assurance

313 38 0.1
I am so great they refuse to show a score for me.
I get a nice white page :-)

Posted:3 years ago

#36

Derek Smart Software Developer/Engineer, 3000AD, Inc

31 4 0.1
@ John

Your ranking must have calculated higher than 100% and created a bug in the tables. lol!!

Posted:3 years ago

#37

Marcus Feital Graphic Designer / 3D Artist

7 1 0.1
I wonder how long it'll take for us to see some rabid fans going "Hey, they've announced [ insert name here ] as [ insert position here ] at [ insert beloved game here ] , and he has only [ insert any score below 10 ] points on metacritic! I will surely scream my lungs out against it everywhere!", or something similar. Fun times.

Edited 1 times. Last edit by Marcus Feital on 28th March 2011 8:01pm

Posted:3 years ago

#38

Andrew Goodchild Studying development, Train2Game

1,254 421 0.3
Terrible idea. What if someone works as a junior programmer on a few low scoring games and ends up getting high scores as project lead. The credits will presumably affect scores equally?

Posted:3 years ago

#39

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
Dumb, dumb, dumb, dumb (to Beethoven's 5th, by the way)...

As I say to all within earshot, the industry is going to go the way of baseball cards and comics in the 90's when those markets crashed in on themselves if this keeps up. Metacritic has never been relevant, but this takes the "who's better?" pissing contest to new, lower levels of hell.

How would they even think that MOST of the actual people who make games wouldn't be the mildest bit pissed off about this sort of BS ranking format? The ONLY folks this would appeal to are those self-important folk who gauge "popular" over "good" when it comes to the titles they work on (well, at least i think so). All this does is add false bragging rights to a field where team efforts are just as important as individual work.

Maybe Metacritic is going to start some sort of super indie developer listing, so they need to have all the cool cats working out of their basements lining up to get on that list as they churn out that next casual classic that moves a million downloads in seventeen seconds... or something like that... Feh.

Posted:3 years ago

#40

Private Industry

1,176 182 0.2
Let`s rate special effect guys or the sound crew for movies on how good or bad the script was and the actors performed in the movie. ILM did a horrible job on Star Wars Episode 1 because the movie was horrible therefore ILM is really really bad and they only deserve a 52 rating.

Edited 1 times. Last edit by Private on 28th March 2011 10:32pm

Posted:3 years ago

#41

Derek Smart Software Developer/Engineer, 3000AD, Inc

31 4 0.1
@ Greg Wilcox

I absolutely agree.

Posted:3 years ago

#42

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