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AMD denies DirectX criticism

Mon 28 Mar 2011 9:14am GMT / 5:14am EDT / 2:14am PDT
Developer ToolsHardware

Previous comments "taken out of context and exaggerated" claims developer relations manager

AMD

Over the course of AMD's four decades in business, silicon and software have become the steel and plastic...

amd.com

Hardware manufacturer AMD has claimed that it is fully committed to supporting Microsoft's DirectX technology, despite previously describing it as "getting in the way" of PC performance.

GPU worldwide developer relations manager Richard Huddy has claimed that his comments to website bit-tech.net two weeks ago were taken out of context, following a new interview with technology site CRN.

Huddy suggests that only a small number of "very high-end developers" have ever expressed a desire to circumvent the DirectX API (application programming interface) - apparently including Battlefield developer DICE and Crysis developer Crytek.

"It's not something most developers want," claimed Huddy. "If you held a vote among developers, they would go for Direct X or Open GL, because it's a great platform."

Huddy also denied that his comment about developers wanting to, "make the API go away" should be taken literally. "Making the API go away doesn't actually mean there is no longer any API," he said. "They would take a different form."

However, Huddy did reiterate his comments that GPU platforms on the PC far exceeded home consoles in terms of performance - insisting that APIs and other middleware technology had to innovate.

"If you take the Xbox 360, it's absolutely dwarfed by modern hardware - a game on a PC will always have a relatively thick software layer, a console does not." he said. "We're putting a lot more horse power at the high-end. But the software layer that lies between the PC running DirectX and the game itself needs to get involved in a lot of transformation."

"We're simply letting Microsoft know the feedback we get from game developers," said Huddy. "We've heard from the high-end and the low-end. The very high-end want something more in terms of performance. That's information we give to Microsoft. They've done a tremendous job continuing to innovate with DirectX. Game developers, AMD and Nvidia offer constructive feedback because we want to see them continue to innovate."

1 Comment

Joe Martin
Journalism

27 0 0.0
I think it’s possible that CRN has misunderstood our article Farewell to DirectX?, which we published nearly two weeks ago, as our feature never suggested that AMD isn’t committed to supporting DirectX – that wasn’t the angle or focus of our article at all. Instead, our article, which includes quotes from AMD’s Richard Huddy, along with leading games developers such as Crytek, was the result of Huddy making several comments about ‘direct to metal coding’ during a wider interview on the future of the OpenGL API. During this interview, Huddy revealed some of the feedback he’d had from high-end game developers about the potential for direct-to-metal coding – we also made it clear that this would only be of interest to developers of games with cutting-edge graphics.

The quotes from Richard Huddy that formed the basis of the article were taken from an exclusive telephone interview organised by one of my staff earlier in March. It’s also important to note that an AMD PR spokesperson was listening in, so the company was well aware of what was said, well before our article was published. As a result, it comes as a surprise that AMD has not complained directly to us about the article – it looks as though our original article has actually just been misunderstood by a few other sites.

Edited 3 times. Last edit by Joe Martin on 28th March 2011 1:51pm

Posted:3 years ago

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