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Warner signs up Unreal Engine 3 until 2014

By Dan Pearson

Thu 17 Mar 2011 4:03pm GMT / 12:03pm EDT / 9:03am PDT
Developer ToolsDevelopment

Deal will see NetherRealm and Rocksteady using Epic tech exclusively

Warner Bros. Interactive has signed a deal which has licensed Epic's Unreal Engine 3 until 2014.

The deal also means that Batman: Arkham Asylum developer Rocksteady and Mortal Kombat studio NetherRealm will be using the engine exclusively on all projects throughout that period.

"Unreal Engine 3 is one of the leading development tools available for today's creative teams and it is a perfect fit for both NetherRealm and Rocksteady," said Warner's senior vp of production and development Samantha Ryan.

"Mortal Kombat and Batman: Arkham City use the engine's state-of-the-art capabilities to provide the important foundation in bringing gamers the experience they are looking for."

"We're very excited that the talented production teams at NetherRealm and Rocksteady will continue to make Unreal Engine 3 their exclusive core technology for the next few years to create the exceptional titles they are so known for," said Mark Rein, vice president of Epic Games.

"We look forward to seeing how the engine will contribute to the upcoming games from these teams and potentially other Warner teams and external developers who develop or publish with Warner."

From Recommendations by Taboola


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
Now I like Mar Rein's enthusiasm, but are how are NetherRealm known for quality games when they haven't released anything yet? (i am looking forward to MK reboot so that's not a dig)

Posted:5 years ago


Germán Vázquez Executive Producer, Neggi Studio

37 17 0.5
@ Andrew, I think he meant that since the NetherRealm team is basically the good old MK studio that made the previous MK games for Midway before it went belly up. Ed Boon is the creative director and I think most if not all the key members of the MK games are there.

Posted:5 years ago


Thomas Sigrist

12 0 0.0
"Cover system in a beat'm up?"

Wait, wait, I have one more!

"We like how good UE handles diffrent plattforms."

POW! id-loving PC gamer out ...

Edited 1 times. Last edit by Thomas Sigrist on 17th March 2011 10:31pm

Posted:5 years ago


Andrew Goodchild Studying development, Train2Game

1,292 456 0.4
Yeah, I just like being pedantic though;)

Posted:5 years ago


Jamie Watson Studying Bachelor of Games & Interactive Entertainment, Queensland University of Technology

179 0 0.0
this is pretty good,hopefully they will make more games for PC platform with the recent update to the engine.

Posted:5 years ago


Greg Wilcox Creator, Destroy All Fanboys!

2,610 1,686 0.6

Didn't Midway go "All Unreal 3... All the time!" earlier this gen only to end up vaporizing themselves after too many games of so-so to decent quality failed to light up the sales charts (Hour of Victory, Area 51, Stranglehold, Wheelman, etc.)? Granted, the games listed above are coming along a lot better than those I noted, but the comments about U3 feel too close to the ones Midway trumpeted when they noted they were sticking to a single be all, end all engine for every project (and yup, they were multi-platform releases at that).

As long as history isn't repeating itself down the road, my less than enthusiastic outlook on this sticks (off to catch a crow to bake and eat when I'm proven wrong)...

Posted:5 years ago



3 0 0.0
i guess it means no games for nintendo

Posted:5 years ago


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